Historique des commits

Auteur SHA1 Message Date
  Jeff Ames 9d1b42c39a Comment out unused private methods. il y a 16 ans
  Jeff Ames 47180080f0 Formatting cleanup. il y a 16 ans
  MW d340820826 Added Frist basic version on the VectorRenderModule, that allows scripts to do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea. il y a 16 ans
  Jeff Ames a8cfbbe963 Minor cleanup. il y a 16 ans
  Sean Dague 980a926a4b make dynamic textures temporary to try to stop filling up the il y a 17 ans
  lbsa71 87e2a694e2 * AssetServerBase: _ProcessRequest is now called GetAsset il y a 17 ans
  MW 039f2c46c0 Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. il y a 17 ans
  lbsa71 67e12b95ea * Optimized usings il y a 17 ans
  MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. il y a 17 ans
  Sean Dague 139994757c changes to pass nini config object to the modules that get il y a 17 ans
  Tleiades Hax 05df857132 Possible fix for: Remoting exceptions with adjacent non-running sims. il y a 17 ans
  MW c2462bc8bb Added "LoadImageUrl" module , that is a dynamic texture render, that works with the DynamicTextureModule to allow loading of a image from a webserver and a texture of that image created. il y a 17 ans
  lbsa71 849eaffbe5 * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru il y a 17 ans
  lbsa71 a40e7100a2 * Gave ModuleLoader some good lovin' il y a 17 ans
  Sean Dague c3d8f1f425 getting all our line endings consistant again il y a 17 ans
  lbsa71 40468f18a4 * Encapsulated all CommunicationsManager services il y a 17 ans
  lbsa71 8f0b03597b * Modernized ScriptManager to new interface-based module calls. il y a 17 ans
  Sean Dague b8d9737a47 fixing me some line endings il y a 17 ans
  MW c29df824c2 Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). il y a 17 ans
  MW 4efc75eb66 Added "Local" and "Temporary" Fields to the AssetBase class. il y a 17 ans
  MW c014ea1510 Added partial help info when calling "help" command with a region set. il y a 17 ans
  MW bfd36e2e83 Some work on Module loading/management. il y a 17 ans