Melanie Thielker
|
f518ca7feb
Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the new
|
16 ani în urmă |
Melanie Thielker
|
3234472d62
Reverting the texture sending patch and the new libOMV. This makes this
|
16 ani în urmă |
Melanie Thielker
|
18b6250f40
Remove perts of jhurliman's AD security patch that had slipped in
|
16 ani în urmă |
Justin Clarke Casey
|
c25a0ea792
* Update libOMV to r2359. This is necessary for the progressive texture patch
|
16 ani în urmă |
Melanie Thielker
|
698ecec6f7
Remove another interface that is no longer needed
|
16 ani în urmă |
Melanie Thielker
|
34cfd710ce
DNE code cleanups
|
16 ani în urmă |
Melanie Thielker
|
0313a1d439
After the last commit, the old Common assembly was still being loaded.
|
16 ani în urmă |
Melanie Thielker
|
12a6b7c835
Yay! Common/ is gone! One API is achieved!
|
16 ani în urmă |
Melanie Thielker
|
24628928c3
Add per-instance date to DNE to avoid serializing stuff 10 times a second.
|
16 ani în urmă |
Melanie Thielker
|
824283ca3c
Remove all the subclassing complexity and script server interfaces from
|
16 ani în urmă |
Tedd Hansen
|
bacbade369
Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
|
17 ani în urmă |
Tedd Hansen
|
527b5f86a2
In this commit I am using an editor feature called "Save All" before I commit.
|
17 ani în urmă |
lbsa71
|
67e12b95ea
* Optimized usings
|
17 ani în urmă |
lbsa71
|
849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
|
17 ani în urmă |
Tedd Hansen
|
c654506b18
Implemented: llSetText, llResetScript
|
17 ani în urmă |
Tedd Hansen
|
ed68a3894c
Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works.
|
17 ani în urmă |
Sean Dague
|
afea5f2205
remove ^M, as native storage should be UNIX format, and ^M in/out mashing
|
17 ani în urmă |
Tedd Hansen
|
cef8c5e9d7
Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy.
|
17 ani în urmă |
Tedd Hansen
|
5a149084d4
startup event on script added to object, not all inside object.
|
17 ani în urmă |
Tedd Hansen
|
53be4774b3
Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
|
17 ani în urmă |
Tedd Hansen
|
4beef91d00
GC.GetTotalMemory(true) was blocking.
|
17 ani în urmă |
Tedd Hansen
|
5a86fd2c31
(Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit.
|
17 ani în urmă |
Tedd Hansen
|
33326c1a70
Some minor changes + krinkec's updates to ll* functions.
|
17 ani în urmă |
Tedd Hansen
|
e70cdbc5ac
Added event method invoke cache to Executor. "Bind once, Invoke multiple times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle).
|
17 ani în urmă |
Tedd Hansen
|
1893164d26
Moved script loading from ScriptManager to AppDomainManager. Now increases scripts loaded count in AppDomain properly.
|
17 ani în urmă |
Tedd Hansen
|
37446b0392
Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
|
17 ani în urmă |
Tedd Hansen
|
1ae73931da
Added (theoretical) AppDomain cleanup code.
|
17 ani în urmă |
Tedd Hansen
|
551f2af39f
LSL Compiler now only referring required assemblies (DotNetEngine and Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
|
17 ani în urmă |
Tedd Hansen
|
6d10c65358
Moved LSL_BuiltIn_Commands_Interface.cs to a separate library (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).
|
17 ani în urmă |
Tedd Hansen
|
1284369a32
Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
|
17 ani în urmă |