Commit History

Author SHA1 Message Date
  Jeff Ames d324389dd9 Update svn properties. 15 years ago
  Dahlia Trimble 07ee2c3504 Revert r7548 and r7549 until someone with prebuild-fu can help structure the dependencies 15 years ago
  Dahlia Trimble 37afd69feb Removed remaining meshing code 15 years ago
  Dahlia Trimble fdd2388331 Update meshing code to sync with current PrimMesher.cs on forge. 15 years ago
  Dahlia Trimble a3f785e978 Changed sculpted prim texture scaling method to bilinear to reduce scaling artifacts 15 years ago
  Justin Clarke Casey 8ff1bc5b03 * Make the ode simulation update loop print out the stack if an exception occurs (at least, this is what will happen on linux) 16 years ago
  Justin Clarke Casey 0dc1018ca1 * minor: Remove warnings 16 years ago
  Teravus Ovares 7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman 16 years ago
  Dahlia Trimble 261876fd47 Commented out the float array "normals" in the Mesh object and all references to save memory as it was unused 16 years ago
  Jeff Ames 6ef9d4da90 Formatting cleanup. 16 years ago
  Dr Scofield 7d55dfba8a dr scofield's warnings safari: 16 years ago
  Teravus Ovares c29409dc24 * Yet another way to optimize the sculpt mesh generator 16 years ago
  Teravus Ovares f57cb17494 * kill a potentially large float array. 16 years ago
  Teravus Ovares bdcfc2e322 * Prevent an error from stopping startup when decoding the sculpt mesh j2k fails. 16 years ago
  Teravus Ovares 00a1f0bab0 * This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options! 16 years ago
  Teravus Ovares b7baa3cd2a * Valid Sculpted prim now collide properly. 16 years ago
  Teravus Ovares 7e275bfa37 * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save it to the prim shape. 16 years ago