Commit History

Author SHA1 Message Date
  lbsa71 070047ce1b * Added prototypical AvatarFactory module interface to load avatar parameters 16 years ago
  Adam Frisby 5dad0ed729 * Return of R2162. /Take that SVN!/ 16 years ago
  Sean Dague c5ea70bf93 nice catch by chi11ken that I was setting the wrong property 16 years ago
  Sean Dague 6acaabefc3 revert r2162 as it completely clobbered all the work on 16 years ago
  Adam Frisby c4707a284f * Major ass commit. 16 years ago
  MW 22e330c1a0 attempt to fix the muliple repeat problem (that sdague is getting) in the IRC chat bridge code. 16 years ago
  MW 155005cba6 Hopefully made it so ChatModule and InstantMessageModule are now running in Shared module mode. 16 years ago
  Sean Dague 139994757c changes to pass nini config object to the modules that get 16 years ago
  lbsa71 404e2b6cf2 * Removed some comments 16 years ago
  MW c2462bc8bb Added "LoadImageUrl" module , that is a dynamic texture render, that works with the DynamicTextureModule to allow loading of a image from a webserver and a texture of that image created. 16 years ago
  lbsa71 849eaffbe5 * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru 16 years ago
  Charles Krinke 847be6b872 Change warning from "not a valid assembly" to "not a module assembly" 16 years ago
  lbsa71 94d98e638e * Okay, so maybe Error was a bit harsh for BadImageException; downgrading to Warning. 16 years ago
  lbsa71 dbdacc26a4 * Now loading modules from ScriptEngines directory as well. 16 years ago
  lbsa71 a40e7100a2 * Gave ModuleLoader some good lovin' 16 years ago
  Sean Dague 29aa41daa0 Code from Illumious Beltran (IBM) implementing more LSL 16 years ago
  Sean Dague c3d8f1f425 getting all our line endings consistant again 16 years ago
  MW 652654176a more refactoring 16 years ago
  lbsa71 8f0b03597b * Modernized ScriptManager to new interface-based module calls. 17 years ago
  Sean Dague b8d9737a47 fixing me some line endings 17 years ago
  MW 15423539f9 hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. 17 years ago
  MW c29df824c2 Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). 17 years ago
  MW bfd36e2e83 Some work on Module loading/management. 17 years ago
  MW f388a47254 Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives]. 17 years ago
  MW c16aafee09 Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.) 17 years ago
  MW 8e3b2392d1 Start of trying to make Region/Scene more modular. 17 years ago