Justin Clarke Casey
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72ff5322f5
* Replace manually zeroing with Array.Clear(). Thanks cmickeyb
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15 年之前 |
Teravus Ovares
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c9a5215d6d
* Fixes Location == Location, and Location != Location
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15 年之前 |
Teravus Ovares
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414bf2aaf1
* The equals override of 'Location' is not working as expected. This caused sim restarts to fail because the test that searches for and shutsdown the UDP server listener for that region never found and shutdown the udp server. hence the error message, "only one listener on port".
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15 年之前 |
Adam Frisby
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434afaf717
* Added and removed debug information relating to client connections
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15 年之前 |
Justin Clarke Casey
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2bb4b45626
* Move test scene construction infrastructure methods to a separate class for future common use
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15 年之前 |
Mike Mazur
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32b9975468
If the proxy is on, we need to ignore the extra 6 bytes in the packet.
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15 年之前 |
Johan Berntsson
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22b70495ab
The region proxy for the load balancer module works again. The incoming proxy messages were not properly decoded.
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15 年之前 |
Teravus Ovares
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f0bf3df024
* Fix half of the issue behind the long standing 'UseCircuitCode' packet spam from libOMV clients. AckPacket.Header.Sequence was 0. This caused LibOMV to ignore it.
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15 年之前 |
Justin Clarke Casey
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d31d02c373
* refactor: Split BeginRecieve() into BeginReceive() and BeginRobustReceive()
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15 年之前 |
Justin Clarke Casey
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5a852321e0
* Stop passing along epSender explicitly where we are really using the constantly reused ep sender field
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15 年之前 |
Justin Clarke Casey
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29691a3d36
* Test to ensure that the udp server stays active after receiving a SocketException on BeginReceive
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15 年之前 |
Justin Clarke Casey
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892e7bf9fb
* Properly use the default value if the LindenUDP.ClientStack section exists by the client throttle setting does not
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15 年之前 |
Justin Clarke Casey
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fc36d7fdf2
* Set default client throttle multiplier to 2 (old value was effectively 8). See OpenSim.ini.example for details as to what this means
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15 年之前 |
Justin Clarke Casey
|
4ff0c39153
* Expose a client_throttle_multiplier setting in OpenSim.ini. This multiplier is applied to all the client throttle settings received by the client
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15 年之前 |
Justin Clarke Casey
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8dbd0118a8
* Pull client throttle multipler setting out of config source. Not an adjustable setting yet (and then only for debug purposes)
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15 年之前 |
Justin Clarke Casey
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6ea24799dd
* minor: don't need to null check config source in clientstack settings since this is always non null
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15 年之前 |
Justin Clarke Casey
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8c71954e08
* Use nini to pass config information to the client stack, rather than the ClientStackUserSettings class
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15 年之前 |
Justin Clarke Casey
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b03e34dd2d
* Fix http://opensimulator.org/mantis/view.php?id=2517
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15 年之前 |
Justin Clarke Casey
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465a931c05
* In the client stack, if the BeginReceive() throws an exception then do print this out to the log once
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15 年之前 |
Justin Clarke Casey
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3340a579e7
* Stop creating a circuit if the client fails authentication (i.e. the region server wasn't told that it was coming)
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15 年之前 |
Justin Clarke Casey
|
91c2e53277
* Change AddClient test such that we now successfully authenticate
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15 年之前 |
Justin Clarke Casey
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369aa8f46b
* minor: Remove unused public PacketServer variable.
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15 年之前 |
Justin Clarke Casey
|
6101202403
* Revert to executing existing setup if an added circuit did not already exist
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15 年之前 |
Justin Clarke Casey
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ee3c428040
* Refactor LLUDPServer slightly so that unit tests can pass in data synchronously. Shouldn't be any functional change
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15 年之前 |
Justin Clarke Casey
|
923f9fb749
* minor: remove mono warnings
|
15 年之前 |
Teravus Ovares
|
ed8a20dd60
* Fixed UDP server (again)
|
15 年之前 |
Teravus Ovares
|
6362760d30
* Null check before UseCircuitCode Check or the server crashes on packet loss!
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15 年之前 |
Justin Clarke Casey
|
400314e884
* Finally, don't worry about doing containment checks on other dictionaries if we are adding a client
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15 年之前 |
Justin Clarke Casey
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4ccac88cf6
* Don't worry about trying to populate the other dictionaries if a client's circuitcode is already found in the first one
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15 年之前 |
Justin Clarke Casey
|
90d69a0523
* close two potential race conditions where a new asynchronous UDP recieve could overwrite an existing endpoint that had not yet been used by the previous thread
|
15 年之前 |