Commit History

Author SHA1 Message Date
  Jeff Ames 8da726c3a8 Update svn properties. Add copyright headers. Minor formatting cleanup. 16 years ago
  Adam Frisby fb2a1a6b7c * Fixed a major memory leak in packet processing - PacketQueue.Close is never called, causing the PacketQueue for dead clients to be preserved (including it's contents). 16 years ago
  Homer Horwitz 358bc41b03 - adding Dequeue with a timeout to the BlockingQueue 16 years ago
  Jeff Ames 80d8e2889e Update svn properties. Formatting cleanup. Remove a compiler warning. 16 years ago
  Melanie Thielker f112cebde2 Refactor the packet scheduling out of ClientView. Add intelligent 16 years ago
  Adam Frisby 375163a6fe * Spring cleaning. 16 years ago
  Sean Dague 2a2ef42e64 replace hard tabs with 4 spaces to be consistant in the source. 16 years ago
  Sean Dague a3da86c6d7 Possible fix for the 100% CPU issue. I've not fully 16 years ago
  Jeff Ames 47180080f0 Formatting cleanup. 16 years ago
  Johan Berntsson 279e0061c5 Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim. 16 years ago
  Justin Clarke Casey 2dc94870aa Mostly debugging verbosity which I shall very shortly comment out. 17 years ago
  lbsa71 b95efbb689 * Added lock to Contains to avoid enumeration exceptions 17 years ago
  lbsa71 4b4ee98070 * Trying to address TextureSender issues 17 years ago
  lbsa71 efd90b56b7 * Optimized usings 17 years ago
  Justin Clarke Casey ed0f8bd572 minor refactor 17 years ago
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 17 years ago
  lbsa71 064404ab40 * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 17 years ago