Commit History

Author SHA1 Message Date
  John Hurliman 0d2e6463d7 * Minimized the number of times textures are pulled off the priority queue 15 years ago
  Jeff Ames ee205e7e81 Formatting cleanup. 15 years ago
  Kunnis f1287cc7af * Switching IAssetData to follow the new naming schema, removing the separate insert and update methods. 15 years ago
  Melanie 430cc0a24a Add "show digest <id>" console commdn to the ROBUST asset handler 15 years ago
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
  diva fb6d314d4d This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D 15 years ago
  diva aac8ca0411 HG asset transfers starting to work -- GETs only for now. 15 years ago
  Justin Clarke Casey c11e047410 * Resolve bug where save oar would never complete if any assets were missing 15 years ago
  Melanie Thielker 461e213a39 Plumb the HG asset broker. More naming changes to clarify things. Lots more 15 years ago
  Melanie Thielker 1a910b6e1d Connect up the new asset cache and introduce an asynchronous call path 15 years ago
  Melanie Thielker cc2b072f6e FInish basic asset server functionality on the new asset server 15 years ago
  Melanie Thielker a1631c496e The new asset server now actually serves existing assets 15 years ago
  Melanie Thielker aec069d161 More additions to the nextgen reference UGAIM 15 years ago