John Hurliman
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0d2e6463d7
* Minimized the number of times textures are pulled off the priority queue
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15 years ago |
Jeff Ames
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ee205e7e81
Formatting cleanup.
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15 years ago |
Kunnis
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f1287cc7af
* Switching IAssetData to follow the new naming schema, removing the separate insert and update methods.
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15 years ago |
Melanie
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430cc0a24a
Add "show digest <id>" console commdn to the ROBUST asset handler
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15 years ago |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
diva
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fb6d314d4d
This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D
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15 years ago |
diva
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aac8ca0411
HG asset transfers starting to work -- GETs only for now.
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15 years ago |
Justin Clarke Casey
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c11e047410
* Resolve bug where save oar would never complete if any assets were missing
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15 years ago |
Melanie Thielker
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461e213a39
Plumb the HG asset broker. More naming changes to clarify things. Lots more
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15 years ago |
Melanie Thielker
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1a910b6e1d
Connect up the new asset cache and introduce an asynchronous call path
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15 years ago |
Melanie Thielker
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cc2b072f6e
FInish basic asset server functionality on the new asset server
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15 years ago |
Melanie Thielker
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a1631c496e
The new asset server now actually serves existing assets
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15 years ago |
Melanie Thielker
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aec069d161
More additions to the nextgen reference UGAIM
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15 years ago |