Commit History

Author SHA1 Message Date
  UbitUmarov 23578635df more changes relative to incorrect use of activegroupid 8 years ago
  Diva Canto f7b2aa0f49 Fixed a problem with detaching attachments in situations where the user's asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory. 10 years ago
  Justin Clark-Casey (justincc) ff429a259b Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. 12 years ago
  Justin Clark-Casey (justincc) 5c1fa968ab Stop NPCs losing attachments when the source avatar takes them off. 13 years ago
  Justin Clark-Casey (justincc) 5700c582ba refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInventoryItem() to improve code readability 13 years ago
  Justin Clark-Casey (justincc) 71114d4ad1 refactor: rename DeleteToInventory() to CopyToInventory() 13 years ago
  Diva Canto b84f72df0b Got rid of all hyperassets references. Also fixed accessing textures in user's inventory in foreign grids. 14 years ago
  Diva Canto 02a15bc787 Started to clean up the mess with HyperAssets in LLClientView. Fixed HG access to Notecards in user's inventory. 14 years ago
  Melanie Thielker f29cb57bf1 Continuing refactor. Refactor DeRezObject to deal with multiple objects 14 years ago
  Jeff Ames f58a0394ed Formatting cleanup. Add copyright notices. 14 years ago
  Diva Canto 0473454876 Added missing file. 15 years ago