Commit History

Author SHA1 Message Date
  UbitUmarov d838a7e5c7 missing file 5 years ago
  UbitUmarov 9d6c996570 extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version; 5 years ago
  Melanie 0fd17c08ae Massive console refactor. Greatly simplify interface. 5 years ago
  Melanie 5b73b9c4a8 Committing the Avination Scene Presence and related texture code 11 years ago
  Dan Lake 2ebb421331 Refactor appearance saving for NPC to use AvatarFactoryModule interface. 12 years ago
  Justin Clark-Casey (justincc) c201b54b85 Improve "app rebake" command to return a better message if no uploaded texture ids were available for the rebake request 13 years ago
  Justin Clark-Casey (justincc) 0634c38505 Separate out rebake request code from cache validation code AvatarFactoryModule. 13 years ago
  Justin Clark-Casey (justincc) 0b91ec8dd2 Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive). 13 years ago
  Dan Lake eac29396d9 Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line endings from previous commit. 13 years ago
  Dan Lake da794f34a5 Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID. 13 years ago