UbitUmarov
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f6f0b1c513
fix a few EN typos
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7 years ago |
UbitUmarov
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66a5b4d120
ubOde suport convex shapes on all normal prims and sculpts. Since code is experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems
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7 years ago |
UbitUmarov
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d1f7fac570
fix merge issues
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7 years ago |
UbitUmarov
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fe6ad384e4
merge
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7 years ago |
UbitUmarov
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4293b2cb3c
fix object updates throttle for scripts doing motion by direct change of position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek.
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7 years ago |
UbitUmarov
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f921ad005f
KFM: changes on update method implies other changes. Still not that good. Note: objects motion timing can't be done using timers. On windows at least, those can have jitter of tens of ms
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7 years ago |
UbitUmarov
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59de8fbba0
fix placement of xml ReadEndElement()
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7 years ago |
UbitUmarov
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2f9222bec3
test scenes do not set IsRunning
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7 years ago |
UbitUmarov
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9ae26fc5af
store kfm on inventory. this may still be a bit confusing on rez
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7 years ago |
UbitUmarov
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04b97be71e
ode does not like null refs
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7 years ago |
UbitUmarov
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cd15de628d
don't start moving KFM things on region start that where stopped on last shutdown
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7 years ago |
UbitUmarov
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4ef64d4425
trigger moving_end also KFM stop and pause
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7 years ago |
UbitUmarov
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101413ddd9
make KFM use scheduled terse updates. This may increase some rubber band, but is needed, and should work better with recent changes on sop terseupdates control
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7 years ago |
UbitUmarov
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ad46a29d9e
Ooopsss
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7 years ago |
UbitUmarov
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4b7f79e296
fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.ini
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7 years ago |
UbitUmarov
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8b16131206
add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others...
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7 years ago |
UbitUmarov
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4fe13ef639
update libomv fixing EnUsCulture
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7 years ago |
UbitUmarov
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a17abe7518
typo fix
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7 years ago |
UbitUmarov
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bd249bdf5b
replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed
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7 years ago |
UbitUmarov
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61e3fe42bd
fix wrong test
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7 years ago |
UbitUmarov
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51d32e3bed
add more missing en-us culture on scene serializer writes
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7 years ago |
UbitUmarov
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457551d069
rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the group never individual prims/parts and so confusing
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7 years ago |
UbitUmarov
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aff9c345dd
osSetParcelDetails: add more land update code
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7 years ago |
UbitUmarov
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a069ed09a8
osSetParcelDetails: make seeAVs send updates. This is a temporary patch, this function does need to call a framework land function that deos issue proper updates about all fields to all cleints. ( sounds will not stop/start also for now)
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7 years ago |
UbitUmarov
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3847f861e3
osSetParcelDetails: allow parcel group to be cleared also
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7 years ago |
UbitUmarov
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c8a9b0321f
osSetParcelDetails: place hard restrictions on change owner,claimdate (both estate owner or manager) and group (same plus parcel owner that also needes to be a member of the new group); add PARCEL_DETAILS_SEE_AVATARS, PARCEL_DETAILS_ANY_AVATAR_SOUNDS and PARCEL_DETAILS_GROUP_SOUNDS
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7 years ago |
UbitUmarov
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f5324833ee
remove wrong comment on lsl object rez. we can't add delays on async process
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7 years ago |
UbitUmarov
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72bce8c4b4
do lsl object rez checks on script thread before wasting time possible creating a new poll thread
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7 years ago |
UbitUmarov
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40b16f1705
SimpleAngularDistance update prioritization scheme ameks no sense without ordered dequeue of the updates
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7 years ago |
UbitUmarov
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f8cdccc167
a few more changes on entities updates
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7 years ago |