Commit History

Author SHA1 Message Date
  UbitUmarov f6f0b1c513 fix a few EN typos 7 years ago
  UbitUmarov 66a5b4d120 ubOde suport convex shapes on all normal prims and sculpts. Since code is experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems 7 years ago
  UbitUmarov d1f7fac570 fix merge issues 7 years ago
  UbitUmarov fe6ad384e4 merge 7 years ago
  UbitUmarov 4293b2cb3c fix object updates throttle for scripts doing motion by direct change of position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek. 7 years ago
  UbitUmarov f921ad005f KFM: changes on update method implies other changes. Still not that good. Note: objects motion timing can't be done using timers. On windows at least, those can have jitter of tens of ms 7 years ago
  UbitUmarov 59de8fbba0 fix placement of xml ReadEndElement() 7 years ago
  UbitUmarov 2f9222bec3 test scenes do not set IsRunning 7 years ago
  UbitUmarov 9ae26fc5af store kfm on inventory. this may still be a bit confusing on rez 7 years ago
  UbitUmarov 04b97be71e ode does not like null refs 7 years ago
  UbitUmarov cd15de628d don't start moving KFM things on region start that where stopped on last shutdown 7 years ago
  UbitUmarov 4ef64d4425 trigger moving_end also KFM stop and pause 7 years ago
  UbitUmarov 101413ddd9 make KFM use scheduled terse updates. This may increase some rubber band, but is needed, and should work better with recent changes on sop terseupdates control 7 years ago
  UbitUmarov ad46a29d9e Ooopsss 7 years ago
  UbitUmarov 4b7f79e296 fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.ini 7 years ago
  UbitUmarov 8b16131206 add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others... 7 years ago
  UbitUmarov 4fe13ef639 update libomv fixing EnUsCulture 7 years ago
  UbitUmarov a17abe7518 typo fix 7 years ago
  UbitUmarov bd249bdf5b replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed 7 years ago
  UbitUmarov 61e3fe42bd fix wrong test 7 years ago
  UbitUmarov 51d32e3bed add more missing en-us culture on scene serializer writes 7 years ago
  UbitUmarov 457551d069 rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the group never individual prims/parts and so confusing 7 years ago
  UbitUmarov aff9c345dd osSetParcelDetails: add more land update code 7 years ago
  UbitUmarov a069ed09a8 osSetParcelDetails: make seeAVs send updates. This is a temporary patch, this function does need to call a framework land function that deos issue proper updates about all fields to all cleints. ( sounds will not stop/start also for now) 7 years ago
  UbitUmarov 3847f861e3 osSetParcelDetails: allow parcel group to be cleared also 7 years ago
  UbitUmarov c8a9b0321f osSetParcelDetails: place hard restrictions on change owner,claimdate (both estate owner or manager) and group (same plus parcel owner that also needes to be a member of the new group); add PARCEL_DETAILS_SEE_AVATARS, PARCEL_DETAILS_ANY_AVATAR_SOUNDS and PARCEL_DETAILS_GROUP_SOUNDS 7 years ago
  UbitUmarov f5324833ee remove wrong comment on lsl object rez. we can't add delays on async process 7 years ago
  UbitUmarov 72bce8c4b4 do lsl object rez checks on script thread before wasting time possible creating a new poll thread 7 years ago
  UbitUmarov 40b16f1705 SimpleAngularDistance update prioritization scheme ameks no sense without ordered dequeue of the updates 7 years ago
  UbitUmarov f8cdccc167 a few more changes on entities updates 7 years ago