Robert Adams
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eacc2561d1
BulletSim: add osGetPhysicsEngineType() LSL function and update
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12 lat temu |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 lat temu |
Justin Clarke Casey
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3b0db66b92
* Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaks
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16 lat temu |
Teravus Ovares
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7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
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16 lat temu |
Jeff Ames
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e75dc1bd23
Separate POS classes into mutiple files.
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16 lat temu |
Jeff Ames
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80f5eb21ea
More svn properties. Minor cleanup in POS.
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16 lat temu |
Teravus Ovares
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042c9ed4d8
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
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16 lat temu |
Jeff Ames
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65c5efe43b
Formatting cleanup.
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16 lat temu |
Teravus Ovares
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2a988f187e
* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
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16 lat temu |
Teravus Ovares
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240e8646da
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
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16 lat temu |
Teravus Ovares
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07167c9a3f
* Committing some collision stuffs that I'm working on.
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16 lat temu |
Teravus Ovares
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2a3bdde0fa
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
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16 lat temu |
Teravus Ovares
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a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
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16 lat temu |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 lat temu |
Teravus Ovares
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d0123a796b
ODEPlugin
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16 lat temu |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 lat temu |
Teravus Ovares
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0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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16 lat temu |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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16 lat temu |
Teravus Ovares
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8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
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16 lat temu |
Teravus Ovares
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19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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16 lat temu |
Adam Frisby
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f3afa68a2a
* Made new Framework.Constants class, added RegionSize member.
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16 lat temu |
Teravus Ovares
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3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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16 lat temu |
Teravus Ovares
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d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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16 lat temu |
Teravus Ovares
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f603e57e9a
* Added PhysicsScene.Dispose()
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16 lat temu |
Teravus Ovares
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c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
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17 lat temu |
Teravus Ovares
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a3972257c8
* Added some of the finer control points to POS such as
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17 lat temu |
lbsa71
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efd90b56b7
* Optimized usings
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17 lat temu |
Teravus Ovares
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27e0287526
* Re-did the mass calculations in ODE for Prim
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17 lat temu |
Jeff Ames
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6702b03733
Misc. cleanup:
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17 lat temu |
Teravus Ovares
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081f4403ea
* Added some simstats to fill the simulator pane of the Statistics monitor.
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17 lat temu |