Justin Clark-Casey (justincc)
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047ef9c2a5
minor: remove some mono compiler warnings in OdePlugin
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11 years ago |
Robert Adams
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eacc2561d1
BulletSim: add osGetPhysicsEngineType() LSL function and update
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12 years ago |
Justin Clark-Casey (justincc)
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68a4ef5ef6
Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.
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12 years ago |
Justin Clark-Casey (justincc)
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9846a1e56e
Report an error if the required native Windows ODE library can't be found.
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12 years ago |
Justin Clark-Casey (justincc)
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b817c337dc
On Windows automatically load the correct native ODE library depending on whether the process is 32-bit or 64-bit
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12 years ago |
Justin Clark-Casey (justincc)
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71d221cdc0
Remove the unused CollisionLocker from ODE
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13 years ago |
Justin Clark-Casey (justincc)
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36df9ae79a
refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to improve code readability
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13 years ago |
Justin Clark-Casey (justincc)
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1dcad4ac66
minor: commented out log lines for future use and very small code tidy
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13 years ago |
dahlia
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5c18ebf424
Allow physics proxy generation for meshes using new asset format.
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13 years ago |
dahlia
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90b810c27e
force mesh proxy for simple box prims with path cut
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13 years ago |
Teravus Ovares (Dan Olivares)
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46db73b62b
* Re-Adding Scene TimeDilation to Object Update Packets.
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14 years ago |
Diva Canto
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1e7ce6dbce
Hunting for the problem in #4777
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14 years ago |
Diva Canto
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9b410f5e94
Reverting my last two commits, putting back Melanie's exception handler. Doesn't solve #4777.
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14 years ago |
Diva Canto
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f0f684161e
Reinstated the behavior of AddPrimShape *exactly* as it was as of December. Trying to fix mantis #4777
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14 years ago |
Melanie
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47d5f90629
Remove an error in meshing error reporting. Now doesn't double-bomb
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14 years ago |
Melanie
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ceac35bac1
Log and eat sculpt meshing exceptions caused by bad jp2 data.
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14 years ago |
Jeff Ames
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70d5b1c34c
Formatting cleanup. Add copyright headers.
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15 years ago |
Teravus Ovares (Dan Olivares)
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781db43a76
* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)])
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15 years ago |
Teravus Ovares (Dan Olivares)
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3ebb528c79
* Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390
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15 years ago |
Teravus Ovares (Dan Olivares)
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21f80b6507
* Adds a test for if the collision is at the bottom of the capsule on avatar. This prevents the 'double jump' capability that's been occurring for ages when avatar collide with prim on the side.
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15 years ago |
Justin Clark-Casey (justincc)
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a88a463b50
Following various discussions on irc and in the OpenSim dev OSGrid meeting last week, change av_capsule_tilted to false by default
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15 years ago |
Justin Clark-Casey (justincc)
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af0e5d0974
Merge branch 'master' of ssh://[email protected]/var/git/opensim
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15 years ago |
Justin Clark-Casey (justincc)
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1d737b010c
minor: remove some mono compiler warnings
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15 years ago |
John Hurliman
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7132877075
* Log progress messages when loading OAR files with a lot of assets
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15 years ago |
John Hurliman
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1c9696a9d2
Always send a time dilation of 1.0 while we debug rubberbanding issues
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15 years ago |
John Hurliman
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a069a1ee68
Limit physics time dilation to 1.0
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15 years ago |
John Hurliman
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a65c8cdc38
* Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
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15 years ago |
John Hurliman
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ee0f7e10c8
Fixed a bad check on velocity in the ODE near() callback (it was only checking for velocity in certain directions, and was calling the get_Velocity() function three times)
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15 years ago |
John Hurliman
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0c466b28bb
Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
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15 years ago |
John Hurliman
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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15 years ago |