Robert Adams
|
f2810bf03a
varregion: add plumbing to pass region size from Scene down to the
|
11 years ago |
Robert Adams
|
511122834b
BulletSim: change collision flags for groundplane to not interact with static objects.
|
11 years ago |
Robert Adams
|
8b5e2f2cd2
BulletSim: Fix snap back from edge of region problem. Mantis 6794.
|
11 years ago |
Robert Adams
|
92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
|
11 years ago |
Robert Adams
|
ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
|
11 years ago |
Robert Adams
|
17fd075f39
BulletSim: fix problem where large sets of mega-regions weren't registering
|
11 years ago |
Robert Adams
|
ebc1209fc9
BulletSim: rearrange mega-region terrain code to make the thread flow
|
11 years ago |
Robert Adams
|
6a9630d2bd
BulletSim: fix race condition when creating very large mega-regions.
|
11 years ago |
Robert Adams
|
3f9b274180
BulletSim: tweaks to terrain boundry computation. No functional changes.
|
11 years ago |
Robert Adams
|
8510f57ad4
BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain.
|
11 years ago |
Robert Adams
|
1120bcf123
BulletSim: remove the ability for avatars to fly off the edge of
|
11 years ago |
Robert Adams
|
c2a7af18b6
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left.
|
12 years ago |
Robert Adams
|
9218748321
BulletSim: another round of conversion: dynamics world and collision object functions.
|
12 years ago |
Robert Adams
|
48f718f39f
BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first.
|
12 years ago |
Robert Adams
|
ae4d932e7f
BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class.
|
12 years ago |
Robert Adams
|
4cbc5082ff
BulletSim: refactor to combine common terrain height testing code. Add function to test if a position is over known terrain.
|
12 years ago |
Robert Adams
|
f3b1efd889
BulletSim: remove some errors on shutdown by moving terrain destruction until after physical object destruction. TerrainManager also made disposable and that feature used.
|
12 years ago |
Robert Adams
|
3b2b785a46
BulletSim: Add 'BulletSimData' which separates structures created
|
12 years ago |
Robert Adams
|
9df85eadf4
BulletSim: Fix crash on the destruction of physical linksets.
|
12 years ago |
Robert Adams
|
787636b97a
BulletSim: Reduce idle region physics overhead where there are MANY
|
12 years ago |
Robert Adams
|
0a66317fa6
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
|
12 years ago |
Robert Adams
|
c3f30fef96
BulletSim: add parameter for terrain collision margin.
|
12 years ago |
Melanie
|
3b2caa63b0
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
|
12 years ago |
Robert Adams
|
cbc7e7bf85
BulletSim: Make avatar capsule so it is not circular.
|
12 years ago |
Robert Adams
|
4a0de01704
BulletSim: Properly position mesh terrain on creation (fixes terrain not appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages.
|
12 years ago |
Robert Adams
|
a59368c4a1
BulletSim: add terrainImplementation parameter with default to Mesh.
|
12 years ago |
Robert Adams
|
34cbc738a8
BulletSim: enablement and debugging of mesh terrain.
|
12 years ago |
Robert Adams
|
71b9640dfa
BulletSim: pull heightmap implementation out of the terrain manager so a mesh terrain can be implemented.
|
12 years ago |
Robert Adams
|
d6db0d5740
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to that enum.
|
12 years ago |
Robert Adams
|
b0eccd5044
BulletSim: debugging of compound shape implementation of linksets.
|
12 years ago |