Robert Adams
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239b85d7ce
Fix crash in BulletSim which sometimes happens making a linkset physical
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10 years ago |
Robert Adams
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3cb65f0d31
BulletSim: when meshing or asset fetching fails, include position
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11 years ago |
Robert Adams
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795acaa6aa
BulletSim: add failure flag for meshing failure vs asset fetch failure
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11 years ago |
Robert Adams
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0c971d148c
BulletSim: fix corner case when rebuilding a compound linkset while
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11 years ago |
Robert Adams
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4979940def
BulletSim: properly set mesh hash key in use tracking structure.
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11 years ago |
Robert Adams
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29b3b44fab
BulletSim: add locking around Meshmerizer use to eliminate possible race
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11 years ago |
Robert Adams
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5efce21abc
BulletSim: correct errors caused by misspelled INI parameter spec.
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11 years ago |
Robert Adams
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ffc9b3dda7
BulletSim: add code to experimentally use asset hull data.
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11 years ago |
Robert Adams
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6596a1de80
Revert "BulletSim: add code to experimentally use asset hull data."
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11 years ago |
Robert Adams
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2fd8819a04
BulletSim: add code to experimentally use asset hull data.
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11 years ago |
Robert Adams
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9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
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11 years ago |
Robert Adams
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c86e828dbf
BulletSim: add a lock to try and catch a native shape creation/destruction
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11 years ago |
Robert Adams
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a42bb799cc
BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie
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11 years ago |
Robert Adams
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84118c5735
BulletSim: properly free references to simple convex hull shapes. Didn't
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11 years ago |
Robert Adams
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5d25bb3084
BulletSim: zero vehicle motion when changing vehicle type.
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11 years ago |
Robert Adams
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4042c82a72
BulletSim: prims with no cuts created with single convex hull shape.
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11 years ago |
Robert Adams
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d9c3947824
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
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11 years ago |
Robert Adams
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ed46b42fea
BulletSim: fix crash when mesh asset wasn't available when meshing
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11 years ago |
Robert Adams
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7cdb07b386
BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet.
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11 years ago |
Robert Adams
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d322625f90
BulletSim: Add non-static BSShape.GetReference for getting another reference
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11 years ago |
Robert Adams
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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11 years ago |
Robert Adams
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f2d408829b
BulletSim: fix crash when creating new hull.
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11 years ago |
Robert Adams
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e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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11 years ago |
Robert Adams
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890cb6a293
BulletSim: complete BSShape classes.
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11 years ago |
Robert Adams
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c22a2ab7d2
BulletSim: partial addition of BSShape class code preparing for
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11 years ago |
Robert Adams
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2e5222055f
BulletSim: comments and removing small compile errors introduced in last commit.
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12 years ago |
Robert Adams
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9393403253
BulletSim: update DLLs and SOs with better debugging output.
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12 years ago |
Robert Adams
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c2a7af18b6
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left.
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12 years ago |
Robert Adams
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5379d6d112
BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ...
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12 years ago |
Robert Adams
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48f718f39f
BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first.
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12 years ago |