Commit History

Author SHA1 Message Date
  Robert Adams 239b85d7ce Fix crash in BulletSim which sometimes happens making a linkset physical 10 years ago
  Robert Adams 3cb65f0d31 BulletSim: when meshing or asset fetching fails, include position 11 years ago
  Robert Adams 795acaa6aa BulletSim: add failure flag for meshing failure vs asset fetch failure 11 years ago
  Robert Adams 0c971d148c BulletSim: fix corner case when rebuilding a compound linkset while 11 years ago
  Robert Adams 4979940def BulletSim: properly set mesh hash key in use tracking structure. 11 years ago
  Robert Adams 29b3b44fab BulletSim: add locking around Meshmerizer use to eliminate possible race 11 years ago
  Robert Adams 5efce21abc BulletSim: correct errors caused by misspelled INI parameter spec. 11 years ago
  Robert Adams ffc9b3dda7 BulletSim: add code to experimentally use asset hull data. 11 years ago
  Robert Adams 6596a1de80 Revert "BulletSim: add code to experimentally use asset hull data." 11 years ago
  Robert Adams 2fd8819a04 BulletSim: add code to experimentally use asset hull data. 11 years ago
  Robert Adams 9de3979f5b BulletSim: add gImpact shape type. Add logic to use gImpact shape 11 years ago
  Robert Adams c86e828dbf BulletSim: add a lock to try and catch a native shape creation/destruction 11 years ago
  Robert Adams a42bb799cc BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie 11 years ago
  Robert Adams 84118c5735 BulletSim: properly free references to simple convex hull shapes. Didn't 11 years ago
  Robert Adams 5d25bb3084 BulletSim: zero vehicle motion when changing vehicle type. 11 years ago
  Robert Adams 4042c82a72 BulletSim: prims with no cuts created with single convex hull shape. 11 years ago
  Robert Adams d9c3947824 BulletSim: Rebuild physical body if physical shape changes for mesh and hull. 11 years ago
  Robert Adams ed46b42fea BulletSim: fix crash when mesh asset wasn't available when meshing 11 years ago
  Robert Adams 7cdb07b386 BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet. 11 years ago
  Robert Adams d322625f90 BulletSim: Add non-static BSShape.GetReference for getting another reference 11 years ago
  Robert Adams 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 11 years ago
  Robert Adams f2d408829b BulletSim: fix crash when creating new hull. 11 years ago
  Robert Adams e5582939fd BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. 11 years ago
  Robert Adams 890cb6a293 BulletSim: complete BSShape classes. 11 years ago
  Robert Adams c22a2ab7d2 BulletSim: partial addition of BSShape class code preparing for 11 years ago
  Robert Adams 2e5222055f BulletSim: comments and removing small compile errors introduced in last commit. 12 years ago
  Robert Adams 9393403253 BulletSim: update DLLs and SOs with better debugging output. 12 years ago
  Robert Adams c2a7af18b6 BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left. 12 years ago
  Robert Adams 5379d6d112 BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... 12 years ago
  Robert Adams 48f718f39f BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first. 12 years ago