Robert Adams
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0842e2e15b
BulletSim: default physical terrain implementation to heightmap.
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10 years ago |
Robert Adams
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2d2bea4aa7
varregion: many more updates removing the constant RegionSize and replacing
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11 years ago |
Robert Adams
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f2810bf03a
varregion: add plumbing to pass region size from Scene down to the
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11 years ago |
Robert Adams
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67195618d5
BulletSim: add requestor's ID to post taint detail log message.
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11 years ago |
Robert Adams
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995314f91f
BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
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11 years ago |
Robert Adams
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4781297b4e
BulletSim: Extension parameters passed through the classes made to pass just and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier.
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11 years ago |
Robert Adams
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455d36c4c7
BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
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11 years ago |
Robert Adams
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f3cc20050e
BulletSim: initial implementation of physChangeLinkFixed that resets a linkset's link back to a fixed, non-moving connection.
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11 years ago |
Robert Adams
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0882cf0fc3
BulletSim: add some protections for processing when shutting down.
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11 years ago |
Robert Adams
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7c3b71d294
BulletSim: add physical object initialized flag so updates and collisions
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11 years ago |
Robert Adams
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24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
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11 years ago |
Robert Adams
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2c8bf4aaa6
BulletSim: fix small bug where everything looked like it was colliding
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11 years ago |
Robert Adams
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fad4241e4e
BulletSim: make all the different angularVerticalAttraction algorithms
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11 years ago |
Robert Adams
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97698ae311
BulletSim: More tweaking on center-of-mass. Almost there. Changes have no effect if LinksetOffsetCenterOfMass=false (the default).
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11 years ago |
Robert Adams
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8eb86c9ec9
BulletSim: add the reset of the last commit for flush log file problems.
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11 years ago |
Robert Adams
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c24c99f4ba
BulletSim: fix an occasional crash with flushing log files.
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11 years ago |
Robert Adams
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795acaa6aa
BulletSim: add failure flag for meshing failure vs asset fetch failure
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11 years ago |
Robert Adams
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07058b044b
BulletSim: experimental movement of physics execution off of heartbeat
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11 years ago |
Robert Adams
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9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
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11 years ago |
Robert Adams
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214bae1479
BulletSim: fix BulletSim crashing if there is no [BulletSim] section
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11 years ago |
Robert Adams
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45f37e11ad
BulletSim: use heightmap terrain when using BulletXNA.
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11 years ago |
Robert Adams
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4042c82a72
BulletSim: prims with no cuts created with single convex hull shape.
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11 years ago |
Robert Adams
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59135c9a31
BulletSim: add Bullet HACD library invocation. Turned off by default as not
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11 years ago |
Robert Adams
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747ece59d2
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
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11 years ago |
Robert Adams
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885b45b112
BulletSim: rework parameter setting for different types of values
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11 years ago |
Robert Adams
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1b55a9d81e
BulletSim: fix avatar bobbing or jiggling while stationary flying.
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11 years ago |
Robert Adams
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1b203601f4
BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
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11 years ago |
Robert Adams
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af73ea909c
Change passed PhysicsParameter value from float to the more general string value
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11 years ago |
Robert Adams
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ad438ee59f
BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
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11 years ago |
Robert Adams
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531d0429d1
BulletSim: first unit test: vehicle angular attraction
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11 years ago |