Commit History

Author SHA1 Message Date
  Robert Adams 0842e2e15b BulletSim: default physical terrain implementation to heightmap. 10 years ago
  Robert Adams 2d2bea4aa7 varregion: many more updates removing the constant RegionSize and replacing 11 years ago
  Robert Adams f2810bf03a varregion: add plumbing to pass region size from Scene down to the 11 years ago
  Robert Adams 67195618d5 BulletSim: add requestor's ID to post taint detail log message. 11 years ago
  Robert Adams 995314f91f BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint. 11 years ago
  Robert Adams 4781297b4e BulletSim: Extension parameters passed through the classes made to pass just and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier. 11 years ago
  Robert Adams 455d36c4c7 BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). 11 years ago
  Robert Adams f3cc20050e BulletSim: initial implementation of physChangeLinkFixed that resets a linkset's link back to a fixed, non-moving connection. 11 years ago
  Robert Adams 0882cf0fc3 BulletSim: add some protections for processing when shutting down. 11 years ago
  Robert Adams 7c3b71d294 BulletSim: add physical object initialized flag so updates and collisions 11 years ago
  Robert Adams 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' 11 years ago
  Robert Adams 2c8bf4aaa6 BulletSim: fix small bug where everything looked like it was colliding 11 years ago
  Robert Adams fad4241e4e BulletSim: make all the different angularVerticalAttraction algorithms 11 years ago
  Robert Adams 97698ae311 BulletSim: More tweaking on center-of-mass. Almost there. Changes have no effect if LinksetOffsetCenterOfMass=false (the default). 11 years ago
  Robert Adams 8eb86c9ec9 BulletSim: add the reset of the last commit for flush log file problems. 11 years ago
  Robert Adams c24c99f4ba BulletSim: fix an occasional crash with flushing log files. 11 years ago
  Robert Adams 795acaa6aa BulletSim: add failure flag for meshing failure vs asset fetch failure 11 years ago
  Robert Adams 07058b044b BulletSim: experimental movement of physics execution off of heartbeat 11 years ago
  Robert Adams 9de3979f5b BulletSim: add gImpact shape type. Add logic to use gImpact shape 11 years ago
  Robert Adams 214bae1479 BulletSim: fix BulletSim crashing if there is no [BulletSim] section 11 years ago
  Robert Adams 45f37e11ad BulletSim: use heightmap terrain when using BulletXNA. 11 years ago
  Robert Adams 4042c82a72 BulletSim: prims with no cuts created with single convex hull shape. 11 years ago
  Robert Adams 59135c9a31 BulletSim: add Bullet HACD library invocation. Turned off by default as not 11 years ago
  Robert Adams 747ece59d2 BulletSim: convert BSDynamic to a BSActor and change BSPrim to set 11 years ago
  Robert Adams 885b45b112 BulletSim: rework parameter setting for different types of values 11 years ago
  Robert Adams 1b55a9d81e BulletSim: fix avatar bobbing or jiggling while stationary flying. 11 years ago
  Robert Adams 1b203601f4 BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets. 11 years ago
  Robert Adams af73ea909c Change passed PhysicsParameter value from float to the more general string value 11 years ago
  Robert Adams ad438ee59f BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block. 11 years ago
  Robert Adams 531d0429d1 BulletSim: first unit test: vehicle angular attraction 11 years ago