Commit History

Author SHA1 Message Date
  Robert Adams d09c35f506 BulletSim: pass both root and child BSPhysObjects to Extension function. Update routines to use the new parameters list from above change. 11 years ago
  Robert Adams 995314f91f BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint. 11 years ago
  Robert Adams 4781297b4e BulletSim: Extension parameters passed through the classes made to pass just and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier. 11 years ago
  Robert Adams e1120cb74d BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint. 11 years ago
  Robert Adams 455d36c4c7 BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). 11 years ago
  Robert Adams 6aee08ac3c BulletSim: add physChangeLinkSpring to change linkset link to be a spring constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet. 11 years ago
  Robert Adams f3cc20050e BulletSim: initial implementation of physChangeLinkFixed that resets a linkset's link back to a fixed, non-moving connection. 11 years ago
  Robert Adams c6a6631efc BulletSim: move linkset extension operations into BSPrimLinkable where they should be. 11 years ago
  Robert Adams 725751fd6c BulletSim: fixes for change linkset implementation of physical linksets. 11 years ago
  Robert Adams 5bdfd55ace BulletSim: When converting linkset types, don't try to change the list 11 years ago
  Robert Adams 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' 11 years ago
  Robert Adams aec8852af7 Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"" 11 years ago
  Robert Adams c45659863d Revert "BulletSim: move collision processing for linksets from BSPrimLinkable" 11 years ago
  Robert Adams b4c3a791aa BulletSim: move collision processing for linksets from BSPrimLinkable 11 years ago
  Robert Adams a65cec3986 BulletSim: implementation of linkset center-of-mass. 11 years ago
  Robert Adams 97698ae311 BulletSim: More tweaking on center-of-mass. Almost there. Changes have no effect if LinksetOffsetCenterOfMass=false (the default). 11 years ago
  Robert Adams 03268d85c4 BulletSim: comments and non-functional changes working toward the center-of-gravity implementation. 11 years ago
  Robert Adams 425d2a2a97 BulletSim: set linkset type to be prim specific rather than a simulator 11 years ago
  Robert Adams 5d25bb3084 BulletSim: zero vehicle motion when changing vehicle type. 11 years ago
  Robert Adams ad1787770e BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. 11 years ago
  Robert Adams e5582939fd BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. 11 years ago
  Robert Adams 99f39836a1 BulletSim: moving comments around. No functional change. 11 years ago
  Robert Adams 0194a3d890 BulletSim: fix density since the simulator/viewer track density in a 11 years ago
  Robert Adams fb903ff490 BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info. 11 years ago
  Robert Adams 1b55a9d81e BulletSim: fix avatar bobbing or jiggling while stationary flying. 11 years ago
  Robert Adams 2fd184e350 BulletSim: reclass BSPrim into layers so linkset and physical world displacement is implemented as overlay classes rather than if statements scattered about. 11 years ago