Robert Adams
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dacc20ee48
BulletSim: remove collision cache clearing logic for physical objects.
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11 years ago |
Robert Adams
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6e39cc316f
BulletSim: add ClearCollisionProxyCache function to API.
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11 years ago |
Robert Adams
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995314f91f
BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
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11 years ago |
Robert Adams
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e8b1e91a1d
BulletSim: include check for volume detect in check for zeroing avatar motion.
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11 years ago |
Robert Adams
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7c3b71d294
BulletSim: add physical object initialized flag so updates and collisions
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11 years ago |
Robert Adams
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2c31fe4614
BulletSim: add check in avatar stair step code to verify the collision
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11 years ago |
Robert Adams
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5a7784a0e6
BulletSim: make density display and return value consistant with how
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11 years ago |
Robert Adams
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aec8852af7
Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable""
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11 years ago |
Robert Adams
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c45659863d
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
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11 years ago |
Robert Adams
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b4c3a791aa
BulletSim: move collision processing for linksets from BSPrimLinkable
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11 years ago |
Robert Adams
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2c8bf4aaa6
BulletSim: fix small bug where everything looked like it was colliding
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11 years ago |
Robert Adams
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70d24a654b
BulletSim: rename position and orientation variables to remove the
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11 years ago |
Robert Adams
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a65cec3986
BulletSim: implementation of linkset center-of-mass.
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11 years ago |
Robert Adams
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23516717e4
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
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11 years ago |
Robert Adams
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795acaa6aa
BulletSim: add failure flag for meshing failure vs asset fetch failure
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11 years ago |
Robert Adams
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f9fb1484aa
BulletSim: extend BSActorLockAxis to allow locking linear movement in
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11 years ago |
Robert Adams
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fca4e4ec7c
Merge branch 'master' into bulletsim4
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11 years ago |
Robert Adams
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46ae84cfba
BulletSim: fix error messages created while an avatar has no initial
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11 years ago |
Robert Adams
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7cdb07b386
BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet.
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11 years ago |
Robert Adams
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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11 years ago |
Robert Adams
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ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
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11 years ago |
Robert Adams
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e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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11 years ago |
Robert Adams
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522ab85045
BulletSim: improve avatar stair walking up. Add more parameters to control force
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11 years ago |
Robert Adams
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5f2cbfc0fd
BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.
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11 years ago |
Robert Adams
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a7a1b8b7e9
BulletSim: clean up actor code so routines use the same coding pattern.
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11 years ago |
Robert Adams
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fe16dc09da
BulletSim: complete movement of physical object action code out of the
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11 years ago |
Robert Adams
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747ece59d2
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
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11 years ago |
Robert Adams
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2c581cae2a
BulletSim: Add physical 'actors' that operate on the physical object.
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11 years ago |
Robert Adams
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953090fd62
BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box.
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11 years ago |
Robert Adams
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0194a3d890
BulletSim: fix density since the simulator/viewer track density in a
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11 years ago |