Commit History

Author SHA1 Message Date
  Robert Adams 3a7c8d1f32 BulletSim: the minimum vehicle velocity was set too low so moving slow 10 years ago
  Robert Adams 0842e2e15b BulletSim: default physical terrain implementation to heightmap. 10 years ago
  Robert Adams 511122834b BulletSim: change collision flags for groundplane to not interact with static objects. 11 years ago
  Robert Adams 35a6361b24 BulletSim: reduce avatar walking stopped threshold. 11 years ago
  Robert Adams 995314f91f BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint. 11 years ago
  Robert Adams 6d83f3f021 BulletSim: adjust avatar capsule height calculation to be closer to defined SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini. 11 years ago
  Robert Adams b2a1348adc BulletSim: update C++ HACD parameters to values that handle enclosed hollow spaces better. This shouldn't affect many since this HACD routine is off by default. 11 years ago
  Robert Adams 6410a25cef BulletSim: adjust avatar position when the avatar's size is changed. 11 years ago
  Robert Adams 5a7784a0e6 BulletSim: make density display and return value consistant with how 11 years ago
  Robert Adams aec8d1e6be BulletSim: Turn on center-of-mass calculation by default. 11 years ago
  Robert Adams 2c761cef19 BulletSim: add parameter to optionally disable vehicle linear deflection. 11 years ago
  Robert Adams fad4241e4e BulletSim: make all the different angularVerticalAttraction algorithms 11 years ago
  Robert Adams 03268d85c4 BulletSim: comments and non-functional changes working toward the center-of-gravity implementation. 11 years ago
  Robert Adams 2f4a729d40 BulletSim: add inTaintTime parameter to collision cache clear function. 11 years ago
  Robert Adams bbeff4b8ca BulletSim: rework velocity updating when not colliding and not flying 11 years ago
  Robert Adams b5d0ac4c42 BulletSim: default PhysicsTimeStep to same as the simulator's 11 years ago
  Robert Adams 07058b044b BulletSim: experimental movement of physics execution off of heartbeat 11 years ago
  Robert Adams 7c3a46ccea BulletSim: default using mesh asset hulls to 'true'. This means that, 11 years ago
  Robert Adams 0c35d28933 BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs 11 years ago
  Robert Adams 5f1f5ea5ab BulletSim: add VehicleInertiaFactor to allow modifying inertia. 11 years ago
  Robert Adams 5efce21abc BulletSim: correct errors caused by misspelled INI parameter spec. 11 years ago
  Robert Adams ffc9b3dda7 BulletSim: add code to experimentally use asset hull data. 11 years ago
  Robert Adams 6596a1de80 Revert "BulletSim: add code to experimentally use asset hull data." 11 years ago
  Robert Adams 2fd8819a04 BulletSim: add code to experimentally use asset hull data. 11 years ago
  Robert Adams 9de3979f5b BulletSim: add gImpact shape type. Add logic to use gImpact shape 11 years ago
  Robert Adams 15360cbb6b BulletSim: add adjustment for avatar capsule height scaling. Makes 11 years ago
  Robert Adams 45f37e11ad BulletSim: use heightmap terrain when using BulletXNA. 11 years ago
  Robert Adams bf31896983 BulletSim: simplify parameter specification by reducing the number of 11 years ago
  Robert Adams 4042c82a72 BulletSim: prims with no cuts created with single convex hull shape. 11 years ago
  Robert Adams 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 11 years ago