Robert Adams
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3a7c8d1f32
BulletSim: the minimum vehicle velocity was set too low so moving slow
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10 years ago |
Robert Adams
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0842e2e15b
BulletSim: default physical terrain implementation to heightmap.
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10 years ago |
Robert Adams
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511122834b
BulletSim: change collision flags for groundplane to not interact with static objects.
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11 years ago |
Robert Adams
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35a6361b24
BulletSim: reduce avatar walking stopped threshold.
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11 years ago |
Robert Adams
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995314f91f
BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
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11 years ago |
Robert Adams
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6d83f3f021
BulletSim: adjust avatar capsule height calculation to be closer to defined SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini.
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11 years ago |
Robert Adams
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b2a1348adc
BulletSim: update C++ HACD parameters to values that handle enclosed hollow spaces better. This shouldn't affect many since this HACD routine is off by default.
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11 years ago |
Robert Adams
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6410a25cef
BulletSim: adjust avatar position when the avatar's size is changed.
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11 years ago |
Robert Adams
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5a7784a0e6
BulletSim: make density display and return value consistant with how
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11 years ago |
Robert Adams
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aec8d1e6be
BulletSim: Turn on center-of-mass calculation by default.
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11 years ago |
Robert Adams
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2c761cef19
BulletSim: add parameter to optionally disable vehicle linear deflection.
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11 years ago |
Robert Adams
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fad4241e4e
BulletSim: make all the different angularVerticalAttraction algorithms
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11 years ago |
Robert Adams
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03268d85c4
BulletSim: comments and non-functional changes working toward the center-of-gravity implementation.
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11 years ago |
Robert Adams
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2f4a729d40
BulletSim: add inTaintTime parameter to collision cache clear function.
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11 years ago |
Robert Adams
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bbeff4b8ca
BulletSim: rework velocity updating when not colliding and not flying
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11 years ago |
Robert Adams
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b5d0ac4c42
BulletSim: default PhysicsTimeStep to same as the simulator's
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11 years ago |
Robert Adams
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07058b044b
BulletSim: experimental movement of physics execution off of heartbeat
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11 years ago |
Robert Adams
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7c3a46ccea
BulletSim: default using mesh asset hulls to 'true'. This means that,
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11 years ago |
Robert Adams
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0c35d28933
BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
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11 years ago |
Robert Adams
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5f1f5ea5ab
BulletSim: add VehicleInertiaFactor to allow modifying inertia.
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11 years ago |
Robert Adams
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5efce21abc
BulletSim: correct errors caused by misspelled INI parameter spec.
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11 years ago |
Robert Adams
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ffc9b3dda7
BulletSim: add code to experimentally use asset hull data.
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11 years ago |
Robert Adams
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6596a1de80
Revert "BulletSim: add code to experimentally use asset hull data."
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11 years ago |
Robert Adams
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2fd8819a04
BulletSim: add code to experimentally use asset hull data.
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11 years ago |
Robert Adams
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9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
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11 years ago |
Robert Adams
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15360cbb6b
BulletSim: add adjustment for avatar capsule height scaling. Makes
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11 years ago |
Robert Adams
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45f37e11ad
BulletSim: use heightmap terrain when using BulletXNA.
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11 years ago |
Robert Adams
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bf31896983
BulletSim: simplify parameter specification by reducing the number of
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11 years ago |
Robert Adams
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4042c82a72
BulletSim: prims with no cuts created with single convex hull shape.
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11 years ago |
Robert Adams
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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11 years ago |