Robert Adams
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b0cb0ec02f
BulletSim: fix problem where axis constraints were also constraining
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10 years ago |
Robert Adams
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f9fb1484aa
BulletSim: extend BSActorLockAxis to allow locking linear movement in
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11 years ago |
Robert Adams
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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11 years ago |
Robert Adams
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e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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11 years ago |
Robert Adams
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a7a1b8b7e9
BulletSim: clean up actor code so routines use the same coding pattern.
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11 years ago |
Robert Adams
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fe16dc09da
BulletSim: complete movement of physical object action code out of the
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11 years ago |
Robert Adams
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68c8633ba1
BulletSim: create axis lock constraint with proper orientation and
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11 years ago |
Robert Adams
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933ac60746
BulletSim: not quite functional axis lock code.
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11 years ago |
Robert Adams
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75b8cf428e
BulletSim: fix line endings in BSActor*
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11 years ago |
Robert Adams
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2c581cae2a
BulletSim: Add physical 'actors' that operate on the physical object.
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11 years ago |