Robert Adams
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2d2bea4aa7
varregion: many more updates removing the constant RegionSize and replacing
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11 years ago |
Robert Adams
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6e39cc316f
BulletSim: add ClearCollisionProxyCache function to API.
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11 years ago |
Robert Adams
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993bcec088
BulletSim: add unmanaged and XNA functions for hinge, slider and spring constraints.
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11 years ago |
Robert Adams
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48ee73bfa7
BulletSim: add API and calls for spring constraint parameters.
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11 years ago |
teravus
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a6af561660
* Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs.
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11 years ago |
Robert Adams
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9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
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11 years ago |
Robert Adams
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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11 years ago |
Robert Adams
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e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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11 years ago |
Robert Adams
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e324f6f3f0
BulletSim: update DLLs and SOs to they have no dependencies on newer
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11 years ago |
Robert Adams
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17aef1c883
BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD
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11 years ago |
Robert Adams
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1d7276235a
BulletSim: add calls for creating all the different Bullet constraint types.
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11 years ago |
Robert Adams
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885b45b112
BulletSim: rework parameter setting for different types of values
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11 years ago |
Robert Adams
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ad438ee59f
BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
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11 years ago |
teravus
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5128ae7b86
* This adds llVolumeDetect functionality to the C# implementation of BulletSim.
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11 years ago |
teravus
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d5b950633d
* Added in the manifold point dept on collision desc. In BulletSim engine BulletXNA.
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11 years ago |
teravus
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ba9d6b7337
* Repairs the Object updates, Collision updates, and Child Prim methods making the bulletXNA engine work again.
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11 years ago |
teravus
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2c517d792f
This updates prebuild to remove BulletSimN, implements the BulletSim API in BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations.
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11 years ago |
Robert Adams
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459fcd81c9
BulletSim: move center of gravity of linkset to its geometric center.
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12 years ago |
Robert Adams
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2eda385f5e
BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
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12 years ago |
Robert Adams
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aa236b2020
BulletSim: add parameter to have Bullet output performance statistics
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12 years ago |
Robert Adams
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9d840fd2ee
BulletSim: move over and port the interface for BulletXNA.
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12 years ago |
Robert Adams
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04132d3af4
BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
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12 years ago |
Robert Adams
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3d0fc70864
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
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12 years ago |
Robert Adams
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9fd0e1b080
BulletSim: add the implementation files for the two versions of Bullet:
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12 years ago |