Historique des commits

Auteur SHA1 Message Date
  SignpostMarv c5af16aef8 shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string il y a 12 ans
  SignpostMarv 5abcecc735 moving SendSound from SceneObjectPart to ISoundModule il y a 12 ans
  Justin Clark-Casey (justincc) d79c6c8820 Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property) il y a 13 ans
  John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection il y a 14 ans
  Jeff Ames f1f0bc23f4 Formatting cleanup. il y a 14 ans
  Justin Clark-Casey (justincc) 1c0b4457cd Improve liveness by operating on list copies of SOG.Children where appropriate il y a 14 ans
  Justin Clark-Casey (justincc) 8031f8ec09 Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking il y a 14 ans
  Justin Clark-Casey (justincc) b2197e3b94 Apply http://opensimulator.org/mantis/view.php?id=4632 il y a 14 ans
  Justin Clark-Casey (justincc) 074937e0e5 Apply http://opensimulator.org/mantis/view.php?id=4627 il y a 14 ans
  Revolution 9821c4f566 Revolution is on the roll again! :) il y a 14 ans
  Jeff Ames 70d5b1c34c Formatting cleanup. Add copyright headers. il y a 15 ans
  Charles Krinke fddefff284 Thank you kindly, Ziah for a patch that adds the channel to the class ChatEventArgs and retrieves it's value along with the others from the OSChatMessage in HandleChatPackage. With this the MRM Script can check if a ChatEvent is coming in on a specifc Channel. The Second Part adds the Method say(string msg , int channel) to send a chat message on the specified channel. The idea behind this is to enable MRM's to communicate with regular LSL or OSSL Scripts so that they may can act as a Backend to access a Database or do business Logic for those Scripts. il y a 15 ans
  Melanie de59910758 Patch from Ziah. il y a 15 ans
  John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested il y a 15 ans
  Jeff Ames 58d2775ff2 Add copyright header. Formatting cleanup. il y a 15 ans
  Adam Frisby cbd454d692 * Implements ISecurityCredential member on SPAvatar, SPAvatarAttachment il y a 15 ans
  Adam Frisby b28e826541 * Implements ISecurityCredential on all uses of SOPObject.cs except Avatar Attachments. il y a 15 ans
  Adam Frisby adae13cd18 * [MRM] Added permission checks to MRM Events (ie, requires edit permission to bind to OnTouch) il y a 15 ans
  Adam Frisby 975c49a399 * [MRM] Implements permission checks on IObject implementations in SOPObject.cs. Does not implement security on IObjectInventory yet. il y a 15 ans
  Adam Frisby 9090a90769 * Beginnings of a Security Credential system in MRM. This will eventually lead to trusted execution of untrusted MRMs. il y a 15 ans
  Jeff Ames 1d01d6d919 Formatting cleanup. il y a 15 ans
  Charles Krinke 6942eaed5b Thank you kindly, Snowdrop, for a patch that solves: il y a 15 ans
  Jeff Ames a23d64dec1 Formatting cleanup. il y a 15 ans
  Adam Frisby 78bec42225 * Implements Sound on Objects for IObject in MRM il y a 15 ans
  Adam Frisby b2a7c1468e * Adds IObject.Shape to MRM il y a 15 ans
  Jeff Ames cad0aab793 Formatting cleanup. il y a 15 ans
  Adam Frisby b664566b8f * Fixes a bug in MRM scripting whereby the Touch flag is never enabled for OnTouch capable scripts. il y a 15 ans
  Adam Frisby 8ee81f98ea * Implements IObject.Materials[].* il y a 15 ans
  Adam Frisby 1b56fff7c8 * Implements retrieving child primitives via World.Objects[id] (MRM) il y a 15 ans
  Adam Frisby 232241ab25 * Implements IObject.OnTouch += delegate(IObject sender, TouchEventArgs e) il y a 15 ans