Justin Clark-Casey (justincc)
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bcb8c4068e
Comment out sit position checks in TestSitAndStandWithSitTarget() in SP and NPC tests until positions are known to be stable.
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11 years ago |
Justin Clark-Casey (justincc)
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d2d4ae541b
Fix build break in test from previous commit 54cc229 - hadn't realized ScenePresence inst var name was slightly different
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11 years ago |
Justin Clark-Casey (justincc)
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54cc229768
Fix TestSitAndStandWithNoSitTarget NPC and SP tests.
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11 years ago |
Justin Clark-Casey (justincc)
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22d4c52ffc
Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests
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12 years ago |
Justin Clark-Casey (justincc)
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58869e5aa0
Fix recent SOP.GetSittingAvatars() to return null if there are no sitting avatars rather than throwing an exception.
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12 years ago |
Justin Clark-Casey (justincc)
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951b45b80f
Add OSSL function osForceAttachToAvatarFromInventory()
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12 years ago |
Justin Clark-Casey (justincc)
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07e62df558
Add regression test for teleporting an agent between separated regions on the same simulator.
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12 years ago |
Justin Clark-Casey (justincc)
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6adaf1be74
extract common ScenePresence setup code into Init() method for ScenePresenceSitTests
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13 years ago |
Justin Clark-Casey (justincc)
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84ad23234b
add SP.PhysicsActor checks to other sit/stand tests
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13 years ago |
Justin Clark-Casey (justincc)
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acaf6937c5
add sit and stand on ground test
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13 years ago |
Justin Clark-Casey (justincc)
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b1cb4f5b04
As per mailing list last week, remove facility that would automatically move the avatar if prim with no sit target was out of sitting range.
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13 years ago |
Justin Clark-Casey (justincc)
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a658bddbcd
Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing list last week.
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13 years ago |
Justin Clark-Casey (justincc)
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dc200d7bb5
Add new ScenePresenceSitTests with a single sit/stand test
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13 years ago |