Robert Adams
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877bdcdce1
Rewrite of mega-region code to use new form of border checking.
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10 years ago |
Oren Hurvitz
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13f31fdf85
Refactored setting permissions when rezzing items: use the same function when rezzing from user inventory and prim inventory.
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11 years ago |
Justin Clark-Casey (justincc)
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5f0e763062
Remove unused sp.ParentPosition, which has not been used for some time
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11 years ago |
Justin Clark-Casey (justincc)
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7cab41f422
refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
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11 years ago |
Oren Hurvitz
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0094971186
After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
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11 years ago |
Robert Adams
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3dbf4a1002
BulletSim: remove chatty debug message from previous commit.
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11 years ago |
Robert Adams
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e0b457d3c3
BulletSim: add position and rotation update for child prim physics update events. Normally, physics engines do not return updates for child prims so, under normal operation, this code should never execute. Will only be used when using flexible linkset linkages.
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11 years ago |
Robert Adams
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b05cb3b2bf
Change collision logic in SceneObjectPart so land_collision will happen.
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11 years ago |
teravus
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a6af561660
* Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs.
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11 years ago |
Justin Clark-Casey (justincc)
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d06c85ea77
Reinsert PhysicsActor variable back into SOP.SubscribeForCollisionEvents() in order to avoid a race condition.
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11 years ago |
Robert Adams
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1909ee70f8
Centralize duplicated code in SceneObjectPart for subscribing to
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11 years ago |
Justin Clark-Casey (justincc)
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af9b17c545
minor: remove mono compiler warnings related to keyframe code
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11 years ago |
Diva Canto
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1286677352
Try to normalize the creatorData of scene object parts with the trailing '/'. What a nightmare this '/' is!
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11 years ago |
teravus
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d47a18fd09
* Adds KeyFrameMotion storage support to SQLite, just a note, seems that there's still something wrong with keyframed motion starting when the sim starts up, you have to 'select' and 'deselect' the prim again to get it to appear to move. Not sure what this is but maybe melanie_t can comment on this.
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11 years ago |
Melanie
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81ad9255b5
Hook up Keyframe motion to almost everything. Failing to cross a sim border
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11 years ago |
Justin Clark-Casey (justincc)
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02fe05f346
Fix issue where llSetPayPrice on either one of a clone prim in the same OpenSimulator session would change the prices on both prims.
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11 years ago |
Justin Clark-Casey (justincc)
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7d38f4940c
Implement llSetSoundQueueing().
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11 years ago |
dahlia
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9ae24cac2f
Materials-capable viewers send ImageUpdate packets when updating materials that are normally sent via RenderMaterials CAP. This can cause a race condition for updating TextureEntry fields. Therefore filter any TextureEntry updates so they only update if something actually changed.
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11 years ago |
dahlia
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ce043c5141
Allow changes to TextureEntry to propagate to viewers when MaterialID changes
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11 years ago |
Justin Clark-Casey (justincc)
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7bf1986e91
Fix minor race condition in SOP.SitTargetOrientationLL where inconsistent values could be returned if the sit orientation was changed whilst the property was being fetched.
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11 years ago |
Justin Clark-Casey (justincc)
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97f0c9da84
Use consistent GroupPosition value Make SOP.UpdateGroupPosition() rather than one that could change whilst the method is being executed.
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11 years ago |
Justin Clark-Casey (justincc)
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c0319daa40
fix minor race condition in SOP.SitTargetPositionLL where inconsistency could occur if the sit target position changed whilst the property was fetched
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11 years ago |
Justin Clark-Casey (justincc)
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3332af4060
minor: Make SOP.UpdateOffset() more consistent by checking against the same old OffsetPosition rather than one which may vary if it simultaneously changes.
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11 years ago |
Justin Clark-Casey (justincc)
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a3c723ee30
Fix minor race condition where SOP.GetGeometricCenter() and GetCenterOfMass() could return results which were never the case if these values were changed whilst the method was running
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11 years ago |
Melanie
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9b83e53b28
Export permission, part two. Setting export perms for textures and clothing works. Setting perms for prims also works but they don't propagate correctly yet.
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11 years ago |
Justin Clark-Casey (justincc)
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23ae4c0a4d
Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scripts in attachments.
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11 years ago |
Melanie
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5f4c4df227
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
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11 years ago |
Justin Clark-Casey (justincc)
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48d41ef307
Remove unnecessary instation of DOMap() in SOP from commit 5c53660 since this is being done lazily
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11 years ago |
Justin Clark-Casey (justincc)
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5c53660a7f
Add prototype dynamic objects map for scene object parts
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11 years ago |
teravus
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5097437e11
* Apparently, sometimes texture entries come in from the wire with no default texture defined.. so apply better fallback protection against that. The net result is clients will have their selected textures set when they would have previously had an ignored exception.
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11 years ago |