Justin Clark-Casey (justincc)
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0d9afad3fe
Remove duplicated IScenePresence.PresenceType. This is already in ISceneAgent.PresenceType from which IScenePresence inherits.
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12 jaren geleden |
Melanie
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e126915bc1
Change attachment handling to remove object from the scene first as per
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12 jaren geleden |
Justin Clark-Casey (justincc)
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bfa6896678
Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork.
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12 jaren geleden |
Justin Clark-Casey (justincc)
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d043213317
refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule.
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12 jaren geleden |
Justin Clark-Casey (justincc)
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f61e54892f
On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
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13 jaren geleden |
Justin Clark-Casey (justincc)
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294120c9d3
comment out some recent terrain texture logging
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13 jaren geleden |
Justin Clark-Casey (justincc)
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ea0f78c971
Start locking entire add/remove operations on an IScenePresence.AttachmentsSyncLock object
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13 jaren geleden |
Justin Clark-Casey (justincc)
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5c1fa968ab
Stop NPCs losing attachments when the source avatar takes them off.
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13 jaren geleden |
Justin Clark-Casey (justincc)
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7d58b5fa15
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
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13 jaren geleden |
Justin Clark-Casey (justincc)
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32444d98cb
Make SP.Attachments available as sp.GetAttachments() instead.
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13 jaren geleden |
Justin Clark-Casey (justincc)
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ddc733cd3d
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
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13 jaren geleden |
Justin Clark-Casey (justincc)
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04bafd2122
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
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13 jaren geleden |