UbitUmarov
|
d10f11d310
terrain replace double by float
|
5 yıl önce |
UbitUmarov
|
53339d2970
terraforming changes: make sliders work, remove some brushs, etc. Feedback needed (run prebuild)
|
5 yıl önce |
UbitUmarov
|
33a062612f
remove terraindata abstraction layer, since we only have heightmap type
|
5 yıl önce |
UbitUmarov
|
029d6e40f6
remove those xml things no longer needed on .net >4.5.2
|
6 yıl önce |
UbitUmarov
|
e908c0ecad
give up on a property that old monos do compile, but then smore ok exec
|
6 yıl önce |
UbitUmarov
|
eec3921800
fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one
|
6 yıl önce |
UbitUmarov
|
89a690c11f
a few more xml things
|
6 yıl önce |
Melanie Thielker
|
b16abc8166
Massive tab and trailing space cleanup
|
7 yıl önce |
UbitUmarov
|
9928076d1a
remove terrain height clamping left over the ushort format testing
|
9 yıl önce |
Jak Daniels
|
7cac0ccbe3
Changes to TerrainChannel/ITerrainChannel to support importing OARs with different Region sizes to the destination region.
|
9 yıl önce |
UbitUmarov
|
a11edceb00
seems to compile ( tests comented out)
|
9 yıl önce |
UbitUmarov
|
371c9dd2af
bad merge?
|
9 yıl önce |
UbitUmarov
|
244f0c6352
change terrain internal representation to float. ushort work with legal
|
9 yıl önce |
UbitUmarov
|
64d05bab0f
terrain stored as ushorts with gzip compression
|
9 yıl önce |
UbitUmarov
|
1c752296bf
change internal representation of terrain from int to ushort. This will
|
9 yıl önce |
UbitUmarov
|
6555bbffaa
remove the noise part on the PinHeadIsland. why to want something that
|
9 yıl önce |
UbitUmarov
|
7661366223
minor change
|
9 yıl önce |
Robert Adams
|
bedafb8fae
varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData
|
9 yıl önce |
Justin Clark-Casey (justincc)
|
904baa6da6
Fix issue where terrain height values > 327 caused chaotic spiked terrain.
|
10 yıl önce |
Robert Adams
|
742f505440
Change terrain update sending to be triggered by frame tick rather
|
10 yıl önce |
Robert Adams
|
1b41ec0a85
Fix raw32 terrain heightmap reader so it estimates terrain size from
|
10 yıl önce |
Robert Adams
|
9c97fb8e12
Implement terrain merging in TerrainChannel.
|
10 yıl önce |
Robert Adams
|
109136c074
varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain.
|
11 yıl önce |
Robert Adams
|
beeec1c467
varregion: elimination of Constants.RegionSize from all over OpenSimulator.
|
11 yıl önce |
Robert Adams
|
ff5885ab23
varregion: push TerrainData implementation up and down the database storage stack.
|
11 yıl önce |
Robert Adams
|
39777db8ef
varregion: fix problem of X/Y dimensions swapped and incorrect terrain
|
11 yıl önce |
Robert Adams
|
97bc5263de
varregion: move the compressed heighmap compression factor from
|
11 yıl önce |
Robert Adams
|
7416809077
varregion: plug in TerrainData class and modify TerrainModule and LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
|
11 yıl önce |
Robert Adams
|
8c1d80fdfd
varregion: serious rework of TerrainChannel:
|
11 yıl önce |
Melanie
|
3f6071ce3a
Guard against trying to access terrain heights out of bounds. Clamp to sim.
|
11 yıl önce |