Commit History

Author SHA1 Message Date
  UbitUmarov 30d73f3477 use it on entitytransfer also 4 years ago
  UbitUmarov e6acc57e0b a few changes on (HG)EntityTransfer plus a few use of ExpiringcacheOS 4 years ago
  UbitUmarov fb54ca39d1 cosmetics ( i hope) 4 years ago
  UbitUmarov 6fafb7462d avoid ethernal references 4 years ago
  UbitUmarov cc19957e0a a few more changes to tp home 5 years ago
  UbitUmarov 796a8efe25 a few changes to tp home 5 years ago
  UbitUmarov 614a5266c5 guess HGEntityTransferModule jobengine does not need a permanet thread 7 years ago
  Melanie Thielker ad8915f154 Restructure god level and permissions 7 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 years ago
  UbitUmarov b70e48c8a5 handle HG lm tp to large regions in another way 8 years ago
  UbitUmarov 200183caf7 HG protocol is still broken for large regions. work around it on teleport via lm 8 years ago
  Melanie Thielker ea8f3c83bf Finally remove the requirement for an InventoryItem/FolderBase object to 8 years ago
  UbitUmarov c84334fc72 add a missing override 9 years ago
  Melanie Thielker 69585a4824 More plumbing of the EntityTransferContext (not yet complete) 9 years ago
  UbitUmarov dfc142a50f try to be more friendly to HG 9 years ago
  UbitUmarov a11edceb00 seems to compile ( tests comented out) 9 years ago
  UbitUmarov 371c9dd2af bad merge? 9 years ago
  UbitUmarov 0edffae7e4 more on tps and crossings 9 years ago
  Justin Clark-Casey (justincc) 8e1e8a0920 Make the performance controlling job processing threads introduced in conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions. 9 years ago
  Justin Clark-Casey (justincc) 08606ae409 Make the IteratingUuidGatherer the only UuidGatherer. 10 years ago
  Justin Clark-Casey (justincc) f3ab7c0f5c refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do. 10 years ago
  Justin Clark-Casey (justincc) 9208fb5d54 refactor: Make IteratingUUIDGatherer take a dictionary in its constructor like UUIDGatherer, so we can deal with future cases where the dictionary may already be pre-populated. 10 years ago
  Justin Clark-Casey (justincc) 66b1c37973 Fix bug in HG attachment throttling code where attachments were never rezzed on any teleport within a foreign grid after the first. 10 years ago
  Justin Clark-Casey (justincc) aeae34505f When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments. 10 years ago
  Justin Clark-Casey (justincc) 06a5d6e9ef Introduce an IteratingUuidGatherer where each fetch from the asset service (iteration) can be controlled by the caller. 10 years ago
  Justin Clark-Casey (justincc) f54c70741b Add "show threadpool calls active" console debug command. 10 years ago
  Justin Clark-Casey (justincc) 1d19e1bbd0 Add naive implementation of controlled incoming HG attachments to manage load. 10 years ago
  Justin Clark-Casey (justincc) ec8d21c434 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis. 10 years ago
  Justin Clark-Casey (justincc) 458ccd26ff Use Scene or IEntityTransferModule directly in HGEntityTransferModule instead of casting or re-obtaining module. 10 years ago
  AliciaRaven 8d4c1945c2 HG Restricted appearance checking code is only called when HG teleporting via the map but bypassed completely when teleporting via landmarks. This fixes this by including a call when acting on landmarks. Does not affect local grid teleports as flags are checked. 10 years ago