Justin Clark-Casey (justincc)
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3ddb7438d7
Move DoNotCloseAfterTeleport flag reset before UpdateAgent in V2 to avoid a low probability where the destination re-establishing the child connection before the flag was reset
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11 years ago |
Justin Clark-Casey (justincc)
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3f8d79024b
Rely on the Scene.IncomingCloseAgent() check as to whether the connection should be kept open after teleport-end rather than doing this in the ET Module
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11 years ago |
Justin Clark-Casey (justincc)
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2231fcf5b4
Do not use the SP.DoNotCloseAfterTeleport flag for child agent connections.
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11 years ago |
Justin Clark-Casey (justincc)
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5011c657b5
Actually implement the bot request object textures switch started in 225cf0d.
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11 years ago |
Justin Clark-Casey (justincc)
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104626d732
minor: Comment out AvatarPicketSearch caps log message for now, which is occuring on every login and entity transfer
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11 years ago |
Justin Clark-Casey (justincc)
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73e3ca670d
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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11 years ago |
Justin Clark-Casey (justincc)
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60cc9e9a3c
minor: remove unused entity transfer config in teleport v2 attachments test
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11 years ago |
Robert Adams
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e8b1e91a1d
BulletSim: include check for volume detect in check for zeroing avatar motion.
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11 years ago |
Robert Adams
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7c3b71d294
BulletSim: add physical object initialized flag so updates and collisions
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11 years ago |
Justin Clark-Casey (justincc)
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93dffe1777
Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-formed packets that were not initial connection packets and could not be associated with a connected viewer.
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11 years ago |
Justin Clark-Casey (justincc)
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0d5680e971
Count any incoming packet that could not be recognized as an LLUDP packet as a malformed packet. Record this as stat clientstack.<scene>.IncomingPacketsMalformedCount
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11 years ago |
Justin Clark-Casey (justincc)
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2c67aa0f41
If pCampbot has been asked to shutdown, don't carry on logging in queued bots
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11 years ago |
Justin Clark-Casey (justincc)
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225cf0d010
Add pCampbot RequestObjectTextures ini setting to control whether textures are requested for received objects.
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11 years ago |
Justin Clark-Casey (justincc)
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fd519748e9
Add method doc to Scene.RemoveClient() to ask any callers to use Scene.IncomingCloseAgent() instead.
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11 years ago |
Justin Clark-Casey (justincc)
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97c514daa5
Shutdown a bot's actions by making it check for disconnecting state rather than aborting the thread.
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11 years ago |
Justin Clark-Casey (justincc)
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3a62f39044
Add a -form switch to pCampbot to allow one to login a sequence of bots starting from numbers other than 0
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11 years ago |
Justin Clark-Casey (justincc)
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2146b20169
Add the ability to explicitly specify a login start location to pCampbot via the -start parameter
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11 years ago |
Robert Adams
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0feb5da31e
BulletSim: move the creation of the avatar movement actor creating to
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11 years ago |
Justin Clark-Casey (justincc)
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5933f9448d
Add a SendAgentUpdates setting to a new pCampbot.ini.example file which can control whether bots send agent updates
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11 years ago |
Justin Clark-Casey (justincc)
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e311f902ff
minor: Eliminate one of the duplicate 'have's in the HG message telling the user if no GroupsServerURI has been given in user data by the home grid
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11 years ago |
Robert Adams
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a90351cd2c
Remove exception when printing error for failure removing script state.
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11 years ago |
Justin Clark-Casey (justincc)
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4f8c691f8c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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11 years ago |
Justin Clark-Casey (justincc)
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c49ea491a3
Make show bots pCampbot console command print connected, connecting, etc. bot totals at end.
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11 years ago |
Robert Adams
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2c31fe4614
BulletSim: add check in avatar stair step code to verify the collision
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11 years ago |
Justin Clark-Casey (justincc)
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377fe63c60
Don't try and send group updates to NPCs via event queue, since NPCs have no event queue.
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11 years ago |
Justin Clark-Casey (justincc)
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f3edc0d8b7
minor: Extend warning message when adding trying to add an event for a client without a queue to include the event message name.
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11 years ago |
Justin Clark-Casey (justincc)
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de6ad380f6
Get rid of issue where removing NPCs would through an exception by routing close through Scene.IncomingCloseAgent() and NPCAvatar.Close() rather than directly to Scene.RemoveClient().
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11 years ago |
Justin Clark-Casey (justincc)
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e5b1688913
Add none behaviour to pCampbot when one wants bots to just stand around
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11 years ago |
Justin Clark-Casey (justincc)
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b64d3ecaed
Create TestSameSimulatorNeighbouringRegionsTeleportV2() regression test for V2 transfer protocol.
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11 years ago |
Robert Adams
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216f5afe54
Stats treaking. Update ToOSDMap for Stat and PercentageStat to return
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11 years ago |