Justin Clark-Casey (justincc)
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93206ef0fa
Add "show borders" command to show the borders of a region.
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11 years ago |
Oren Hurvitz
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b4923da334
Changed "course" to "coarse" in several places
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12 years ago |
BlueWall
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717b11856e
Move addin attributes to RegionCombinerModule.addin.xml
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12 years ago |
BlueWall
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550f6c4ad2
Revert "Move addin information to RegionCombinerModule.addin.xml"
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12 years ago |
BlueWall
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1f18ce516f
Move addin information to RegionCombinerModule.addin.xml
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12 years ago |
Justin Clark-Casey (justincc)
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21b1fec32d
Fix issue where RegionCombinerModule was not removing regions from its dictionary on RemoveRegion(), causing a later issue if regions were restarted (removed then readded).
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12 years ago |
Justin Clark-Casey (justincc)
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a5410c2c19
minor: Add user feedback when executing fix-phantoms
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12 years ago |
Justin Clark-Casey (justincc)
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42179578fc
Allow fix-phantoms command to appear even if CombineContiguousRegions = false, since this allows one to go back from a megaregion to normal regions.
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12 years ago |
Justin Clark-Casey (justincc)
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0db60eea85
Improve locking of RegionCombinerModule.m_regions
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12 years ago |
Justin Clark-Casey (justincc)
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5759313f7f
Add size of region to OAR control file. Megaregions (sw root OARs when saved) will have a size larger than 256x256
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12 years ago |
Justin Clark-Casey (justincc)
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824a3a114b
refactor: Add RegionConnection.PosX and PosY to return position in meters rather than copy/pasting the necessary calculations in lots of places.
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12 years ago |
Justin Clark-Casey (justincc)
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fb8705dd4d
refactor: Rename connection paramaters from "conn" and "regionConnections" so that it's easy to tell whether they refer to the root region connection or a new region connection
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12 years ago |
Justin Clark-Casey (justincc)
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d7f90dee1c
Correct some log messages in RegionCombinerModule about the position of the root region of a megaregion relative to an added region
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12 years ago |
Justin Clark-Casey (justincc)
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4e5ac27928
Make the megaregion total area given to the physics module accurate instead of over-inflated.
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12 years ago |
Justin Clark-Casey (justincc)
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3f2a727b6d
Remove recent IRegionCombinerModule.IsMegaregion(). In theory, there can be more than one megaregion in a simulator, separated by water.
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12 years ago |
Justin Clark-Casey (justincc)
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26dfcf5395
Add some method doc to RegionCombinerModule. Clean up log messages.
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12 years ago |
Justin Clark-Casey (justincc)
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2b60a5c5d6
Add is_megaregion flag into oar control file. Not currently read - for future use. Please do not rely on this remaining here.
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12 years ago |
Justin Clark-Casey (justincc)
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bdc968f1fc
Factor out common default animations code into SLUtil. LLClientView now makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy.
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12 years ago |
Justin Clark-Casey (justincc)
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06dda14505
Simplify minimap coarse location code by just reference SP.AbsolutePosition
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12 years ago |
Justin Clark-Casey (justincc)
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94e58ff6b9
Use SP.ParentPart instead of ParentID in places where it's more efficient (saving extra null checks, etc.)
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12 years ago |
nebadon
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58ba81ae4e
minor fix to MegaRegions, typo spotted by Ubit!
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13 years ago |
Justin Clark-Casey (justincc)
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cb0da425d5
Fix "fix-phantoms" help message. Thanks Garmin Kawaguichi.
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13 years ago |
Justin Clark-Casey (justincc)
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fcb066cb5f
Comment out unimplemented and uncalled RegionCombinerModule.UnCombineRegion()
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13 years ago |
Dan Lake
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b8d50b10fb
Rename ForEachAvatar back to ForEachScenePresence. The other changes
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13 years ago |
Dan Lake
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94dc7d07eb
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
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13 years ago |
Dan Lake
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b98613091c
Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
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13 years ago |
Melanie
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9bd7f3b03a
Revamp the viewer -> banlist packet processing so fix a number of bugs.
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14 years ago |
Dan Lake
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ca2abc43ad
Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
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14 years ago |
John Hurliman
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5e65bef805
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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14 years ago |
Dan Lake
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859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
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14 years ago |