Robert Adams
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1821372634
Meshmerizer: remember to add the copied hull verts to the list of hulls.
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11 years ago |
Robert Adams
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81a6c39781
Meshmerizer: add INI parameter to enable DEBUG mesh detail logging.
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11 years ago |
dahlia
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440905ad14
change a hull debugging message to Debug instead of Info
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11 years ago |
dahlia
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0cdea5c2f3
correct some errors in decoding of mesh asset convex decomposition data
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11 years ago |
dahlia
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c5549d2730
add decoder for bounding convex hull
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11 years ago |
Robert Adams
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0e002e3693
Add DEBUG level logging in Meshmerizer for mesh parsing. There is
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11 years ago |
dahlia
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e65d1e459e
fix error in hull point indexing
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11 years ago |
dahlia
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477bee6468
remove duplicate hull scaling
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11 years ago |
dahlia
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fa8f5bafb2
add prototype code to decode convex hulls from mesh assets. Please do not use yet; the interface will be defined in a later commit.
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11 years ago |
dahlia
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46eb8465a0
fall back to using a display mesh for physics proxy if no physics_mesh entry was wound in a mesh asset
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11 years ago |
Robert Adams
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0cd99c74a7
BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh.
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12 years ago |
Justin Clark-Casey (justincc)
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aae76f7be4
Stop logging spurious asset data for {0} is zero length error for sculpts/mesh
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12 years ago |
Justin Clark-Casey (justincc)
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4c41b53a4b
Add prim name to "[MESH]: No recognized physics mesh..." log message
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12 years ago |
Justin Clark-Casey (justincc)
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c0760f9f91
Comment out "experimental" log message printed out whenever a physics mesh was generated for a mesh
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12 years ago |
Justin Clark-Casey (justincc)
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a17f93ff44
minor: remove mono compile warning, a Vector3 can never be null since it's a struct
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13 years ago |
Robert Adams
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18037d41c4
Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
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13 years ago |
Robert Adams
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80a2b81d52
Add level of detail specification to optionally reduce the number of vertices in generated prim meshes
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13 years ago |
Justin Clark-Casey (justincc)
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310a685220
refactor: extract method that generates a physics mesh from prim shape data
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13 years ago |
Justin Clark-Casey (justincc)
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4197f66052
refactor: extract code which generate points and faces from sculpt data into it's own method.
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13 years ago |
Justin Clark-Casey (justincc)
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b0eacadeb4
fix bug in previous commit
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13 years ago |
Justin Clark-Casey (justincc)
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122e01949d
refactor: move the code that generates physics meshs from prim mesh data into a separate method, in order to make the code more readable.
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13 years ago |
Justin Clark-Casey (justincc)
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5043be13fb
Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt data fails.
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13 years ago |
Justin Clark-Casey (justincc)
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18652eb87e
Fix physics proxy regeneration when a mesh with more than one submesh is resized
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13 years ago |
Justin Clark-Casey (justincc)
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24efb021ff
minor Tack the prim name on the end of the "experimental mesh proxy generation" message.
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13 years ago |
Justin Clark-Casey (justincc)
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5e8900dfd0
minor: code tidy and inserted log lines for future use.
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13 years ago |
Justin Clark-Casey (justincc)
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e8ad8593b6
refactor: eliminate redundant return statement
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13 years ago |
Justin Clark-Casey (justincc)
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40300c886c
refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher() method
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13 years ago |
Justin Clark-Casey (justincc)
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b18ef976ff
Fix interpretation of physics mesh proxies from mesh data
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13 years ago |
Justin Clark-Casey (justincc)
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1dcad4ac66
minor: commented out log lines for future use and very small code tidy
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13 years ago |
dahlia
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5c18ebf424
Allow physics proxy generation for meshes using new asset format.
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13 years ago |