Robert Adams
|
7c3b71d294
BulletSim: add physical object initialized flag so updates and collisions
|
11 tahun lalu |
Robert Adams
|
24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
|
11 tahun lalu |
Robert Adams
|
2c8bf4aaa6
BulletSim: fix small bug where everything looked like it was colliding
|
11 tahun lalu |
Robert Adams
|
fad4241e4e
BulletSim: make all the different angularVerticalAttraction algorithms
|
11 tahun lalu |
Robert Adams
|
97698ae311
BulletSim: More tweaking on center-of-mass. Almost there. Changes have no effect if LinksetOffsetCenterOfMass=false (the default).
|
11 tahun lalu |
Robert Adams
|
8eb86c9ec9
BulletSim: add the reset of the last commit for flush log file problems.
|
11 tahun lalu |
Robert Adams
|
c24c99f4ba
BulletSim: fix an occasional crash with flushing log files.
|
11 tahun lalu |
Robert Adams
|
795acaa6aa
BulletSim: add failure flag for meshing failure vs asset fetch failure
|
11 tahun lalu |
Robert Adams
|
07058b044b
BulletSim: experimental movement of physics execution off of heartbeat
|
11 tahun lalu |
Robert Adams
|
9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
|
11 tahun lalu |
Robert Adams
|
214bae1479
BulletSim: fix BulletSim crashing if there is no [BulletSim] section
|
11 tahun lalu |
Robert Adams
|
45f37e11ad
BulletSim: use heightmap terrain when using BulletXNA.
|
11 tahun lalu |
Robert Adams
|
4042c82a72
BulletSim: prims with no cuts created with single convex hull shape.
|
11 tahun lalu |
Robert Adams
|
59135c9a31
BulletSim: add Bullet HACD library invocation. Turned off by default as not
|
11 tahun lalu |
Robert Adams
|
747ece59d2
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
|
11 tahun lalu |
Robert Adams
|
885b45b112
BulletSim: rework parameter setting for different types of values
|
11 tahun lalu |
Robert Adams
|
1b55a9d81e
BulletSim: fix avatar bobbing or jiggling while stationary flying.
|
11 tahun lalu |
Robert Adams
|
1b203601f4
BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
|
11 tahun lalu |
Robert Adams
|
af73ea909c
Change passed PhysicsParameter value from float to the more general string value
|
11 tahun lalu |
Robert Adams
|
ad438ee59f
BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
|
11 tahun lalu |
Robert Adams
|
531d0429d1
BulletSim: first unit test: vehicle angular attraction
|
11 tahun lalu |
Robert Adams
|
f6380a3ad3
BulletSim: fix the trimming of colliders so only the top 25 are returned.
|
11 tahun lalu |
Robert Adams
|
80f0a978db
BulletSim: fix compile error from last commit
|
11 tahun lalu |
Robert Adams
|
ddef8f16e5
BulletSim: first attempt at reporting top colliders
|
11 tahun lalu |
Robert Adams
|
3ecfddd791
BulletSim: remove exception that can happen when setting physics parameters from the console.
|
11 tahun lalu |
Robert Adams
|
1c3d84fe03
BulletSim: pass up and report the real collision penetration.
|
11 tahun lalu |
Robert Adams
|
a5e9c665f0
BulletSim: center-of-gravity linkset changes. Not working yet.
|
11 tahun lalu |
Robert Adams
|
471c477863
BulletSim: allow changing position and rotation of a child of a linkset
|
11 tahun lalu |
Robert Adams
|
3f6698a595
BulletSim: remove unused MaxTaintsToProcessPerStep parameter
|
11 tahun lalu |
Robert Adams
|
4e1ca890c2
BulletSim: fix not moving physical objects below terrain to over terrain.
|
12 tahun lalu |