teravus
|
a6af561660
* Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs.
|
11 年之前 |
Justin Clark-Casey (justincc)
|
d06c85ea77
Reinsert PhysicsActor variable back into SOP.SubscribeForCollisionEvents() in order to avoid a race condition.
|
11 年之前 |
Robert Adams
|
1909ee70f8
Centralize duplicated code in SceneObjectPart for subscribing to
|
11 年之前 |
Justin Clark-Casey (justincc)
|
af9b17c545
minor: remove mono compiler warnings related to keyframe code
|
11 年之前 |
Diva Canto
|
1286677352
Try to normalize the creatorData of scene object parts with the trailing '/'. What a nightmare this '/' is!
|
11 年之前 |
teravus
|
d47a18fd09
* Adds KeyFrameMotion storage support to SQLite, just a note, seems that there's still something wrong with keyframed motion starting when the sim starts up, you have to 'select' and 'deselect' the prim again to get it to appear to move. Not sure what this is but maybe melanie_t can comment on this.
|
11 年之前 |
Melanie
|
81ad9255b5
Hook up Keyframe motion to almost everything. Failing to cross a sim border
|
11 年之前 |
Justin Clark-Casey (justincc)
|
02fe05f346
Fix issue where llSetPayPrice on either one of a clone prim in the same OpenSimulator session would change the prices on both prims.
|
11 年之前 |
Justin Clark-Casey (justincc)
|
7d38f4940c
Implement llSetSoundQueueing().
|
11 年之前 |
dahlia
|
9ae24cac2f
Materials-capable viewers send ImageUpdate packets when updating materials that are normally sent via RenderMaterials CAP. This can cause a race condition for updating TextureEntry fields. Therefore filter any TextureEntry updates so they only update if something actually changed.
|
11 年之前 |
dahlia
|
ce043c5141
Allow changes to TextureEntry to propagate to viewers when MaterialID changes
|
11 年之前 |
Justin Clark-Casey (justincc)
|
7bf1986e91
Fix minor race condition in SOP.SitTargetOrientationLL where inconsistent values could be returned if the sit orientation was changed whilst the property was being fetched.
|
11 年之前 |
Justin Clark-Casey (justincc)
|
97f0c9da84
Use consistent GroupPosition value Make SOP.UpdateGroupPosition() rather than one that could change whilst the method is being executed.
|
11 年之前 |
Justin Clark-Casey (justincc)
|
c0319daa40
fix minor race condition in SOP.SitTargetPositionLL where inconsistency could occur if the sit target position changed whilst the property was fetched
|
11 年之前 |
Justin Clark-Casey (justincc)
|
3332af4060
minor: Make SOP.UpdateOffset() more consistent by checking against the same old OffsetPosition rather than one which may vary if it simultaneously changes.
|
11 年之前 |
Justin Clark-Casey (justincc)
|
a3c723ee30
Fix minor race condition where SOP.GetGeometricCenter() and GetCenterOfMass() could return results which were never the case if these values were changed whilst the method was running
|
11 年之前 |
Melanie
|
9b83e53b28
Export permission, part two. Setting export perms for textures and clothing works. Setting perms for prims also works but they don't propagate correctly yet.
|
11 年之前 |
Justin Clark-Casey (justincc)
|
23ae4c0a4d
Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scripts in attachments.
|
11 年之前 |
Melanie
|
5f4c4df227
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
|
11 年之前 |
Justin Clark-Casey (justincc)
|
48d41ef307
Remove unnecessary instation of DOMap() in SOP from commit 5c53660 since this is being done lazily
|
11 年之前 |
Justin Clark-Casey (justincc)
|
5c53660a7f
Add prototype dynamic objects map for scene object parts
|
11 年之前 |
teravus
|
5097437e11
* Apparently, sometimes texture entries come in from the wire with no default texture defined.. so apply better fallback protection against that. The net result is clients will have their selected textures set when they would have previously had an ignored exception.
|
11 年之前 |
Robert Adams
|
5920abbf8d
Add EventManager events triggered when a SOP is added or removed
|
11 年之前 |
Melanie
|
a2dad09172
Actually plumb the new values to physics.
|
11 年之前 |
Melanie
|
22675e6b14
Add some more code from Avination. This changes physics actor stuff around
|
11 年之前 |
Melanie
|
7bf33d333a
Plumb the path from the client to the extra physics params and back
|
11 年之前 |
Melanie
|
9089757ea2
Revert "Add plumbing for physics properties to get to the physics engine."
|
11 年之前 |
Robert Adams
|
c658fa1c0d
Add plumbing for physics properties to get to the physics engine.
|
11 年之前 |
Melanie
|
6504e3d4ce
Rename "Bounciness" to "Restitution"
|
11 年之前 |
Melanie
|
e5beb480ea
Partial port of Avination's support for the new physics parameters.
|
11 年之前 |