Justin Clark-Casey (justincc)
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f5d3145bea
Add ScenePresenceTeleportTests.TestSameSimulatorIsolatedRegionsV2() regression test for v2 transfers.
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11 years ago |
Justin Clark-Casey (justincc)
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1624522761
refactor: Make AttachmentModulesTests.TestSameSimulatorNeighbouringRegionsTeleportV2 use already available TestClient handle rather than retrieving it via the ScenePresence
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11 years ago |
Justin Clark-Casey (justincc)
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60cc9e9a3c
minor: remove unused entity transfer config in teleport v2 attachments test
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11 years ago |
Justin Clark-Casey (justincc)
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b64d3ecaed
Create TestSameSimulatorNeighbouringRegionsTeleportV2() regression test for V2 transfer protocol.
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11 years ago |
Justin Clark-Casey (justincc)
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056a6ee765
Fix regression tests relating to agent transfer by making simulator use last week's SIMULATOR/0.1 protocol for now.
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11 years ago |
Justin Clark-Casey (justincc)
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2cb2f1d7e3
Fix issue where objects removed via llDie() would not disappear for users looking in from neighbouring sims.
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11 years ago |
Justin Clark-Casey (justincc)
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023faa227e
Check viewer 2/3 attachment calls against avatar appearance attachment data rather than actually attached objects
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11 years ago |
Justin Clark-Casey (justincc)
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c92654fb43
Stop attempts to update/add existing attachments in user inventory when teleporting between regions.
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11 years ago |
Justin Clark-Casey (justincc)
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36651bed71
On the later forms of teleport failure, tell the user if this was because viewer couldn't/didn't connect with destination or if destination didn't signal teleport completion.
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11 years ago |
Melanie
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55ab6f015a
Fix tests for multiattach
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11 years ago |
Melanie
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5e1f651e21
Merge branch 'master' into newmultiattach
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11 years ago |
Melanie
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fcecfc81bb
Multiattach, part 1
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11 years ago |
Justin Clark-Casey (justincc)
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3611d33b00
Improve rejection of any attempt to reattach an object that is already attached.
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11 years ago |
Justin Clark-Casey (justincc)
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a7a9a8a614
Fix recent regression where an item worn to an attachment point that was already occupied did not remove the previous attachment (current behaviour)
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11 years ago |
Justin Clark-Casey (justincc)
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818379ba14
Fire EventManager.TriggerOnAttach (and hence LSL attach event) when an object is attached from the scene.
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12 years ago |
Justin Clark-Casey (justincc)
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d588467d5b
Extend attachment regression test to check for appropriate attach event firing.
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12 years ago |
Justin Clark-Casey (justincc)
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967d42d393
Correctly override and call base OpenSimTestCase.SetUp() method in GridConnectorsTests and ArchiverTests.
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12 years ago |
Justin Clark-Casey (justincc)
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bcbd450fe4
Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
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12 years ago |
Melanie
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fe4c3a37c0
Lay some groundwork for temp attachments. Decouple attachments from inventory.
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12 years ago |
Justin Clark-Casey (justincc)
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c846a5461c
Remove bad using statement in AttachmentsModuleTests.
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12 years ago |
Justin Clark-Casey (justincc)
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c992629576
extend regression TestRezScriptedAttachmentFromInventory() to check actual start of script rather than just the script status reported by SOG.ContainsScripts()
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12 years ago |
Justin Clark-Casey (justincc)
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2858b1b1f4
extend regression TestDetachScriptedAttachementToInventory() to check correct running status on a re-rezzed attachment
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12 years ago |
Justin Clark-Casey (justincc)
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33cff9b9d7
Allow XEngine StartDelay to be configured in the [XEngine] config section.
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12 years ago |
Justin Clark-Casey (justincc)
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fc24563206
Add regression TestDetachScriptedAttachmentToInventory()
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12 years ago |
Justin Clark-Casey (justincc)
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14d05dc2a9
Add regression TestRezScriptedAttachmentsFromInventory() though this currently only checks for the presence of script items, not for started scripts
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12 years ago |
Justin Clark-Casey (justincc)
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2eaa6d5ace
Do not allow a script to attach a prim if its being sat upon.
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12 years ago |
Justin Clark-Casey (justincc)
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74014a3854
minor: Remove some wrong comments in attachments regression tests
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12 years ago |
Justin Clark-Casey (justincc)
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056c9a59b2
Add assert to attachment regression tests to check that number of objects in the scene graph
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12 years ago |
Justin Clark-Casey (justincc)
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951b45b80f
Add OSSL function osForceAttachToAvatarFromInventory()
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12 years ago |
Justin Clark-Casey (justincc)
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bfa6896678
Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork.
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12 years ago |