Oren Hurvitz
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745ef40153
Fixed ReadSculptData(): the check whether there are enough bytes to read was incorrect
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11 years ago |
Justin Clark-Casey (justincc)
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0f3ebe0971
Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce code complexity
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12 years ago |
Justin Clark-Casey (justincc)
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b60c6bc3f8
Don't pointlessly set ExtraParams = byte[1] in PrimitiveBaseShape since this is ignored by the ExtraParams properly anyway
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12 years ago |
dahlia
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4032455332
add a null check for Primitive.Sculpt in PrimitiveBaseShape constructor for OpenMetaverse.Primitive object
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12 years ago |
Robert Adams
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18037d41c4
Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
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13 years ago |
Justin Clark-Casey (justincc)
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d79c6c8820
Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property)
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13 years ago |
Justin Clark-Casey (justincc)
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5e8900dfd0
minor: code tidy and inserted log lines for future use.
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13 years ago |
Justin Clark-Casey (justincc)
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9f85ee29ac
Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to false
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13 years ago |
BlueWall
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06b61b68c7
Adding osFunctions for light projection
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14 years ago |
BlueWall
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9e421868e3
Add missing check for !_projectionEntry
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14 years ago |
BlueWall
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dd1058e6b3
Adding projected light filters to prim propeties
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14 years ago |
Jeff Ames
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f1f0bc23f4
Formatting cleanup.
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14 years ago |
Justin Clark-Casey (justincc)
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99c0f4c9c7
Simplify serialized version string. Change element capitalization for consistency
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14 years ago |
Justin Clark-Casey (justincc)
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9d8a67fe13
get rid of PrimitiveBaseShape.MediaRaw staging post
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14 years ago |
Justin Clark-Casey (justincc)
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ac07d853b8
remove duplicated serialization code
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14 years ago |
Justin Clark-Casey (justincc)
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60df76314f
serialize media textures to inventory with a largely osd representation rather than .net auto-serialization
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14 years ago |
Justin Clark-Casey (justincc)
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412fed975f
relocate serialization code from SQLiteRegionData to MoapModule using load and save events.
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14 years ago |
Justin Clark-Casey (justincc)
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a5ad792e6c
implement llSetPrimMediaParams()
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14 years ago |
Justin Clark-Casey (justincc)
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acac47830e
start storing incoming MediaEntry on a new Media field on PrimitiveBaseShape
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14 years ago |
John Hurliman
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59ac792e44
* Thanks cmickeyb, for a patch that corrects an invalid construction of Primitive.TextureEntry (a "blank" texture should be initialized with UUID.Zero, not null)
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14 years ago |
Diva Canto
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bdc03dbff9
* Added 32bitLauncher for Robust. Still need to test it on a 64 bit machine.
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14 years ago |
dahlia
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56c176f0a3
minor - add some documentation to PrimitiveBaseShape constructor with OpenMetaverse.Primitive parameter
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14 years ago |
John Hurliman
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b4dcdffb50
Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
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14 years ago |
Diva Canto
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cfaf087b89
More work on GrantRights. Still not right.
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14 years ago |
dahlia
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e635570cf3
minor formatting tweak - try to trigger a build on panda
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14 years ago |
dahlia
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03706e3f08
add a constructor for PrimitiveBaseShape from a OpenMetaverse Primitive
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14 years ago |
dahlia
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54b5677f23
remove early return from PrimitiveBaseShape.ToOmvPrimitive() when prim is a sculpty
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15 years ago |
dahlia
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1afd347615
Correct formatting of Primitive.Textures in PrimitiveBaseShape.ToOmvPrimitive method
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15 years ago |
dahlia
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89a63c9a8b
Some corrections to PrimitiveBaseShape.ToOmvPrimitive()
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15 years ago |
dahlia
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a8a01e2bc7
add a ToOmvPrimitive() method to PrimitiveBaseShape
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15 years ago |