Commit History

Author SHA1 Message Date
  Adam Frisby de06c85259 * Patch from jhurliman - Implements a binary search in the LLRAW exporter which dramatically speeds up exports. 16 years ago
  Charles Krinke ed717ec181 Thank you kindly, Melanie for a patch for script reset 16 years ago
  Dr Scofield 30a9469757 disabling m_log again. 16 years ago
  Dr Scofield 1bb1d5d9b0 This cleans up a merge mess from the earlier checkin and implements llOwnerSay() 16 years ago
  Dr Scofield 42cdf3c240 Adding OnChatBroadcast event logic to EventManager providing 16 years ago
  Justin Clarke Casey bf7c557f57 * Minor: method documentation fiddling in SceneObjectGroup 16 years ago
  Justin Clarke Casey 0719c87b83 * Break out baby archiving code into separate class ready for async asset requesting 16 years ago
  Justin Clarke Casey 5c8a93c426 * Extract and boil down necessary texture UUIDs for an archive of the scene prims 16 years ago
  Justin Clarke Casey d500209da0 * Refactor: Where possible, change visibility on InnerScene methods to protected internal on the basis that they shouldn't be manipulated by outsiders 16 years ago
  Justin Clarke Casey a28ca7b78b * Refactor: remove code duplication between add ScenePresence methods in InnerScene 16 years ago
  Justin Clarke Casey 73a28a56da * Refactor: Separate out RemoveScenePresence and add into InnerScene to match existing AddScenePresence 16 years ago
  Jeff Ames 5d77625e9a Update svn properties. Formatting cleanup. 16 years ago
  Teravus Ovares c20f7d6171 * A hacky Top Scripts display. It isn't accurate as far as ms accounting, however you can use it to help find out what scripts are causing your simulator to cry. 16 years ago
  Charles Krinke 76a3bde76e Thank you very much, Melanie for a patch that: 16 years ago
  Charles Krinke 83bfd29af8 Thank you very much, Xantor for a patch that: 16 years ago
  Charles Krinke 36b8196f7a Thank you kindly, Tiffany for a patch that helps: 16 years ago
  Charles Krinke 5ac682ddf9 Thank you kindly, Grumly57 for a patch to improve 16 years ago
  Teravus Ovares 042c9ed4d8 * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. 16 years ago
  Teravus Ovares 29092d3999 * phantom sculpties don't request the sculpt texture anymore. 16 years ago
  Teravus Ovares c29409dc24 * Yet another way to optimize the sculpt mesh generator 16 years ago
  Teravus Ovares f57cb17494 * kill a potentially large float array. 16 years ago
  Teravus Ovares d3b013be1c * Releases Pinned vertex/index list in ODE on next mesh request. 16 years ago
  Justin Clarke Casey 86c46e92cd * Disabling isSelected check on object persistence backup (at least temporarily), since it appears we sometimes either don't receive or don't register deselect packets when 16 years ago
  Justin Clarke Casey bc92d72828 * Refactor: Collapses parts of different code paths in scene used when deleting and unlinking an object 16 years ago
  Justin Clarke Casey 0ee69707ea * Refactor: Collapse some multiple remove object paths 16 years ago
  Justin Clarke Casey 10564469c8 * Refactor: Remove some unused methods in Scene/InnerScene 16 years ago
  Justin Clarke Casey f3067ce6f9 * Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type 16 years ago
  Justin Clarke Casey 79eecd3d25 * Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now 16 years ago
  Justin Clarke Casey 42693f3b20 * Refactor: Push some dictionary initialization down from Scene into InnerScene 16 years ago
  Justin Clarke Casey d53db1d69b * Refactor: Make some inner scene dictionaries internal rather than public 16 years ago