Adam Frisby
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de06c85259
* Patch from jhurliman - Implements a binary search in the LLRAW exporter which dramatically speeds up exports.
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16 years ago |
Charles Krinke
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ed717ec181
Thank you kindly, Melanie for a patch for script reset
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16 years ago |
Dr Scofield
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30a9469757
disabling m_log again.
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16 years ago |
Dr Scofield
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1bb1d5d9b0
This cleans up a merge mess from the earlier checkin and implements llOwnerSay()
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16 years ago |
Dr Scofield
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42cdf3c240
Adding OnChatBroadcast event logic to EventManager providing
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16 years ago |
Justin Clarke Casey
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bf7c557f57
* Minor: method documentation fiddling in SceneObjectGroup
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16 years ago |
Justin Clarke Casey
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0719c87b83
* Break out baby archiving code into separate class ready for async asset requesting
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16 years ago |
Justin Clarke Casey
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5c8a93c426
* Extract and boil down necessary texture UUIDs for an archive of the scene prims
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16 years ago |
Justin Clarke Casey
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d500209da0
* Refactor: Where possible, change visibility on InnerScene methods to protected internal on the basis that they shouldn't be manipulated by outsiders
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16 years ago |
Justin Clarke Casey
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a28ca7b78b
* Refactor: remove code duplication between add ScenePresence methods in InnerScene
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16 years ago |
Justin Clarke Casey
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73a28a56da
* Refactor: Separate out RemoveScenePresence and add into InnerScene to match existing AddScenePresence
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16 years ago |
Jeff Ames
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5d77625e9a
Update svn properties. Formatting cleanup.
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16 years ago |
Teravus Ovares
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c20f7d6171
* A hacky Top Scripts display. It isn't accurate as far as ms accounting, however you can use it to help find out what scripts are causing your simulator to cry.
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16 years ago |
Charles Krinke
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76a3bde76e
Thank you very much, Melanie for a patch that:
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16 years ago |
Charles Krinke
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83bfd29af8
Thank you very much, Xantor for a patch that:
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16 years ago |
Charles Krinke
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36b8196f7a
Thank you kindly, Tiffany for a patch that helps:
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16 years ago |
Charles Krinke
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5ac682ddf9
Thank you kindly, Grumly57 for a patch to improve
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16 years ago |
Teravus Ovares
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042c9ed4d8
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
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16 years ago |
Teravus Ovares
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29092d3999
* phantom sculpties don't request the sculpt texture anymore.
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16 years ago |
Teravus Ovares
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c29409dc24
* Yet another way to optimize the sculpt mesh generator
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16 years ago |
Teravus Ovares
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f57cb17494
* kill a potentially large float array.
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16 years ago |
Teravus Ovares
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d3b013be1c
* Releases Pinned vertex/index list in ODE on next mesh request.
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16 years ago |
Justin Clarke Casey
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86c46e92cd
* Disabling isSelected check on object persistence backup (at least temporarily), since it appears we sometimes either don't receive or don't register deselect packets when
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16 years ago |
Justin Clarke Casey
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bc92d72828
* Refactor: Collapses parts of different code paths in scene used when deleting and unlinking an object
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16 years ago |
Justin Clarke Casey
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0ee69707ea
* Refactor: Collapse some multiple remove object paths
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16 years ago |
Justin Clarke Casey
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10564469c8
* Refactor: Remove some unused methods in Scene/InnerScene
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16 years ago |
Justin Clarke Casey
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f3067ce6f9
* Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type
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16 years ago |
Justin Clarke Casey
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79eecd3d25
* Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now
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16 years ago |
Justin Clarke Casey
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42693f3b20
* Refactor: Push some dictionary initialization down from Scene into InnerScene
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16 years ago |
Justin Clarke Casey
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d53db1d69b
* Refactor: Make some inner scene dictionaries internal rather than public
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16 years ago |