Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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Tedd Hansen
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16275ca26d
Removed some script engine noise from console
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Jeff Ames
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47180080f0
Formatting cleanup.
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Adam Frisby
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415fc22e5e
* Removed a bunch of compiler warnings.
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Tedd Hansen
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0fc6b2a429
Bugfixes - Scripting works again
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Tedd Hansen
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42bcd76b36
Bugfixes - wasn't counting threads right++
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Tedd Hansen
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a43bb10000
Execution threads are now shared between regions too. Default thread count regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server.
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Tedd Hansen
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a040008cb9
From this commit and a few hours into the future ScriptEngine will be unstable:
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Tedd Hansen
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f75e418211
Fixes to ScriptEngine thread cleanup on destructor
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Tedd Hansen
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89665faeaf
ScriptEngine changes in locking. Another step in direction of shared threads.
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Jeff Ames
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a8cfbbe963
Minor cleanup.
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Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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Tedd Hansen
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5a99a96fed
Temporarily disabled shared threads because of a bug. Script were only working on 1 region. :)
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Tedd Hansen
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e06ee9fd4b
Added load/unload queue size limit
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Tedd Hansen
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667197f24d
Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
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Tedd Hansen
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ea74f97e9b
Forgot to create an object before use. Now why can't .Net just do that itself? :)
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Tedd Hansen
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d02a90823f
SCRIPTING STILL BROKEN
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Tedd Hansen
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a6726b0c9d
SCRIPT SUPPORT IS STILL BROKEN.
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Tedd Hansen
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e14c8f59f7
Added config options:
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Tedd Hansen
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f4ddf5cf28
Removed "Loading inventory for Primitive" message.
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Tedd Hansen
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a9c1f3fdb4
Experimental
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Tedd Hansen
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5d6e89eaf9
Highly experimental
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Teravus Ovares
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8fdeab57b1
* Potential fix to the 'can't run a script anymore bug'
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Tedd Hansen
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82d43db1cc
Added data structure to be passed through event execution queue so that events can use llDetect*-commands to find information about event.
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Adam Frisby
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b25f9f322c
* Mother of all commits:
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Tedd Hansen
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0081c060d0
Set eol
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Tedd Hansen
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33d82aa532
Added license to new files
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Tedd Hansen
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bacbade369
Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
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