Commit History

Autor SHA1 Mensaxe Data
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). %!s(int64=16) %!d(string=hai) anos
  Tedd Hansen 16275ca26d Removed some script engine noise from console %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 47180080f0 Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
  Adam Frisby 415fc22e5e * Removed a bunch of compiler warnings. %!s(int64=16) %!d(string=hai) anos
  Tedd Hansen 0fc6b2a429 Bugfixes - Scripting works again %!s(int64=16) %!d(string=hai) anos
  Tedd Hansen 42bcd76b36 Bugfixes - wasn't counting threads right++ %!s(int64=16) %!d(string=hai) anos
  Tedd Hansen a43bb10000 Execution threads are now shared between regions too. Default thread count regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server. %!s(int64=16) %!d(string=hai) anos
  Tedd Hansen a040008cb9 From this commit and a few hours into the future ScriptEngine will be unstable: %!s(int64=16) %!d(string=hai) anos
  Tedd Hansen f75e418211 Fixes to ScriptEngine thread cleanup on destructor %!s(int64=16) %!d(string=hai) anos
  Tedd Hansen 89665faeaf ScriptEngine changes in locking. Another step in direction of shared threads. %!s(int64=16) %!d(string=hai) anos
  Jeff Ames a8cfbbe963 Minor cleanup. %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. %!s(int64=17) %!d(string=hai) anos
  Tedd Hansen 5a99a96fed Temporarily disabled shared threads because of a bug. Script were only working on 1 region. :) %!s(int64=17) %!d(string=hai) anos
  Tedd Hansen e06ee9fd4b Added load/unload queue size limit %!s(int64=17) %!d(string=hai) anos
  Tedd Hansen 667197f24d Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode. %!s(int64=17) %!d(string=hai) anos
  Tedd Hansen ea74f97e9b Forgot to create an object before use. Now why can't .Net just do that itself? :) %!s(int64=17) %!d(string=hai) anos
  Tedd Hansen d02a90823f SCRIPTING STILL BROKEN %!s(int64=17) %!d(string=hai) anos
  Tedd Hansen a6726b0c9d SCRIPT SUPPORT IS STILL BROKEN. %!s(int64=17) %!d(string=hai) anos
  Tedd Hansen e14c8f59f7 Added config options: %!s(int64=17) %!d(string=hai) anos
  Tedd Hansen f4ddf5cf28 Removed "Loading inventory for Primitive" message. %!s(int64=17) %!d(string=hai) anos
  Tedd Hansen a9c1f3fdb4 Experimental %!s(int64=17) %!d(string=hai) anos
  Tedd Hansen 5d6e89eaf9 Highly experimental %!s(int64=17) %!d(string=hai) anos
  Teravus Ovares 8fdeab57b1 * Potential fix to the 'can't run a script anymore bug' %!s(int64=17) %!d(string=hai) anos
  Tedd Hansen 82d43db1cc Added data structure to be passed through event execution queue so that events can use llDetect*-commands to find information about event. %!s(int64=17) %!d(string=hai) anos
  Adam Frisby b25f9f322c * Mother of all commits: %!s(int64=17) %!d(string=hai) anos
  Tedd Hansen 0081c060d0 Set eol %!s(int64=17) %!d(string=hai) anos
  Tedd Hansen 33d82aa532 Added license to new files %!s(int64=17) %!d(string=hai) anos
  Tedd Hansen bacbade369 Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. %!s(int64=17) %!d(string=hai) anos