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  UbitUmarov fbd741ece3 prims have at most 9 face textures 5 éve
  UbitUmarov ca1993c72d direct encode lludp terse object update, let contain texture entry 5 éve
  UbitUmarov ece3843798 let changed allowed drop have lldetectedkey[0] return the dropped item id, Yengine and still testing" 5 éve
  UbitUmarov 175817fe55 enforce prim size restrictions on physical state change; Place restrictions on ini values 5 éve
  UbitUmarov 1e1d296ef4 do update physics script events on link ( this does need another cleanup one day 5 éve
  UbitUmarov 73e64c6597 mantis 6702: fix collisions lldetectedlinknumber also on Yengine 5 éve
  UbitUmarov 61fb39e49b cleanup 5 éve
  UbitUmarov 237cf1ced6 some cleanup 5 éve
  UbitUmarov 33a062612f remove terraindata abstraction layer, since we only have heightmap type 5 éve
  UbitUmarov 8bb644159e a few more changes to texturesentry handling on libomv and os 5 éve
  UbitUmarov ae00623b65 lost in updates 5 éve
  UbitUmarov d841c593b9 add a bit more persistence (still mysql only) 5 éve
  UbitUmarov ffca7de65d add some persistence (mysql only) 5 éve
  UbitUmarov b156378819 changes on updates 5 éve
  UbitUmarov 616fa8dbee sog GetLinkNumber() forget avatars that did standup 5 éve
  UbitUmarov 4a73cc81dc now break several things at same time... sog/sop updates, threads options,... 5 éve
  UbitUmarov 458fe42afd fix some cases in prim number of sides 6 éve
  UbitUmarov ca7bd13dee sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now) 6 éve
  UbitUmarov 18914fae64 make more clear some magic numbers on SOP getnumberofsides(), reduce unnecessary calls to it on LSL api 6 éve
  UbitUmarov 846f35d365 a few more changes on tortured prims number of sides/faces 6 éve
  UbitUmarov 25d6d99c6e fix a old issue on some tortured prims number of sides, and so textures set 6 éve
  UbitUmarov 8eb9bc8b19 mantis 8263: recover the ignore of texture changes if only materialID changed. That should be done by respective cap (as before) 7 éve
  UbitUmarov 8479658cd0 remove a potencial (and silly) deadlock; let other texture parameters changes trigger Changed.TEXTURE event 7 éve
  UbitUmarov 539c006cb8 change SOP updates throttles again. Small values of omega on llSetTargetOmega where skiped 7 éve
  UbitUmarov 82e2e1e00c change locking on sop updates 7 éve
  UbitUmarov c1ab1289ab shape convex should not trigger complex cost (LI) alone 7 éve
  UbitUmarov 4293b2cb3c fix object updates throttle for scripts doing motion by direct change of position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek. 7 éve
  UbitUmarov 8b16131206 add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others... 7 éve
  UbitUmarov f8cdccc167 a few more changes on entities updates 7 éve
  UbitUmarov 9dbcb4e5f6 on entities updates throttles vectors needed to be compared as vectors, not just their norms 7 éve