UbitUmarov
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f58e1f6265
mantis 8479: deep change DeRezObjects(..) doing independent permitions checks per action. m_useTrashOnDelete should now work except if god deletes, but still not recomended
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5 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
Justin Clark-Casey (justincc)
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b4a6f2195d
Only send one kill object to the deleter when they derez an object rather than two.
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11 years ago |
Justin Clark-Casey (justincc)
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ff429a259b
Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
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12 years ago |
Justin Clark-Casey (justincc)
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8380166251
Comment out debug [ASYNC DELETER] messages for now.
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12 years ago |
Justin Clark-Casey (justincc)
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44d84bc277
Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
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12 years ago |
Melanie
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559e6e52f5
Make the AsyncSceneObjectDeleter send a list of kills. This will make large
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13 years ago |
Justin Clark-Casey (justincc)
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a3531dec1a
Add en_US culture setting to the async delete to inventory thread, to avoid any issues with float serialization with machines set to non en_US locales.
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13 years ago |
Justin Clark-Casey (justincc)
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71114d4ad1
refactor: rename DeleteToInventory() to CopyToInventory()
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13 years ago |
Melanie
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b385d4aa03
Implement taking of coalesced objects.
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14 years ago |
Justin Clark-Casey (justincc)
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39d27fc879
rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability
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14 years ago |
Justin Clark-Casey (justincc)
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11f4a65f42
Fix deletion persistence when freshly delinked prims are removed
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14 years ago |
Melanie Thielker
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f29cb57bf1
Continuing refactor. Refactor DeRezObject to deal with multiple objects
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14 years ago |
Diva Canto
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42f978a478
* HGScene is no more.
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15 years ago |
Melanie
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9d63f90467
Remove the old (Remoting) region crossing code. Fix the new code to
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15 years ago |
Jeff Ames
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ee205e7e81
Formatting cleanup.
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15 years ago |
Teravus Ovares (Dan Olivares)
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c605509da3
* Lock timers when Calling Start() and Stop() when the Thread Context is murky. This affects Mono only.
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15 years ago |
Melanie
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17bdc45c5c
Add plumbing for the SceneObjectDeleter to wait for the script engine to
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15 years ago |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
lbsa71
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801da4346a
* optimized usings.
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15 years ago |
Dr Scofield
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9b66108081
This changeset is the step 1 of 2 in refactoring
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16 years ago |