Commit History

Author SHA1 Message Date
  UbitUmarov 21728b3129 some retouchs on animationset code 5 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 years ago
  Oren Hurvitz 998d7009a6 Eliminated many warnings 10 years ago
  Robert Adams 7556a0f699 Add TriggerScenePresenceUpdated events when an animation is added 11 years ago
  Robert Adams 48a175eff7 Add methods to Animation and AnimationSet for easier manipulation and 11 years ago
  Justin Clark-Casey (justincc) 74256c0cc4 Restore previous client AO behaviour by not allowing them to remove the default animation but continue to allow scripts to do so. 12 years ago
  Melanie f16c4a254c Revert "Prevent empty Anim Packs" 12 years ago
  Melanie c1c540f454 Revert "Fix sequence id fr default anim" 12 years ago
  Melanie a775931a0c Fix sequence id fr default anim 12 years ago
  Melanie 5561333668 Prevent empty Anim Packs 12 years ago
  Melanie fd9cb3cb68 Store and send the current movement animation state to a new sim on crossing 12 years ago
  Melanie 1c5f6e48b8 Separate LSL's notion of the default anim from the actually playing anims. 12 years ago
  Melanie de6f147d3c Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is" 12 years ago
  nebadon fa484c3494 Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is 12 years ago
  Melanie b977f962fa Allow default animation to be stopped to be replaced with another one. 12 years ago
  Justin Clark-Casey (justincc) 9949ac2f9f refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class 12 years ago
  Justin Clark-Casey (justincc) 1a8769e6ef Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead. 12 years ago
  Justin Clark-Casey (justincc) 61c76d1810 refactor: move AnimationSet 15 years ago