Commit History

Author SHA1 Message Date
  dahlia c0380d1bfe apparently mono DeflateStream has no CopyTo method =( 11 years ago
  dahlia 1496de7ce9 use System.IO.Compression.DeflateStream for mesh decompression in an attempt to reduce mesh asset decoding failures 11 years ago
  dahlia 7faf286d00 add null check for jpeg2000 sculpt image decode failure. Note: the j2kDecodeCache folder should be cleared after updating to this revision so that sculpts containing alpha can be re-decoded and successfully meshed. 11 years ago
  dahlia f4ded3af63 discard alpha in 4-plane sculpt textures before generating physics proxy mesh 11 years ago
  Robert Adams 1821372634 Meshmerizer: remember to add the copied hull verts to the list of hulls. 11 years ago
  Robert Adams 81a6c39781 Meshmerizer: add INI parameter to enable DEBUG mesh detail logging. 11 years ago
  dahlia 440905ad14 change a hull debugging message to Debug instead of Info 11 years ago
  dahlia 0cdea5c2f3 correct some errors in decoding of mesh asset convex decomposition data 11 years ago
  dahlia c5549d2730 add decoder for bounding convex hull 11 years ago
  Robert Adams 0e002e3693 Add DEBUG level logging in Meshmerizer for mesh parsing. There is 11 years ago
  dahlia e65d1e459e fix error in hull point indexing 11 years ago
  dahlia 477bee6468 remove duplicate hull scaling 11 years ago
  dahlia fa8f5bafb2 add prototype code to decode convex hulls from mesh assets. Please do not use yet; the interface will be defined in a later commit. 11 years ago
  dahlia 46eb8465a0 fall back to using a display mesh for physics proxy if no physics_mesh entry was wound in a mesh asset 11 years ago
  Robert Adams 0cd99c74a7 BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh. 12 years ago
  Justin Clark-Casey (justincc) aae76f7be4 Stop logging spurious asset data for {0} is zero length error for sculpts/mesh 12 years ago
  Justin Clark-Casey (justincc) 4c41b53a4b Add prim name to "[MESH]: No recognized physics mesh..." log message 12 years ago
  Justin Clark-Casey (justincc) c0760f9f91 Comment out "experimental" log message printed out whenever a physics mesh was generated for a mesh 12 years ago
  Justin Clark-Casey (justincc) a17f93ff44 minor: remove mono compile warning, a Vector3 can never be null since it's a struct 13 years ago
  Robert Adams 18037d41c4 Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape 13 years ago
  Robert Adams 80a2b81d52 Add level of detail specification to optionally reduce the number of vertices in generated prim meshes 13 years ago
  Justin Clark-Casey (justincc) 310a685220 refactor: extract method that generates a physics mesh from prim shape data 13 years ago
  Justin Clark-Casey (justincc) 4197f66052 refactor: extract code which generate points and faces from sculpt data into it's own method. 13 years ago
  Justin Clark-Casey (justincc) b0eacadeb4 fix bug in previous commit 13 years ago
  Justin Clark-Casey (justincc) 122e01949d refactor: move the code that generates physics meshs from prim mesh data into a separate method, in order to make the code more readable. 13 years ago
  Justin Clark-Casey (justincc) 5043be13fb Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt data fails. 13 years ago
  Justin Clark-Casey (justincc) 18652eb87e Fix physics proxy regeneration when a mesh with more than one submesh is resized 13 years ago
  Justin Clark-Casey (justincc) 24efb021ff minor Tack the prim name on the end of the "experimental mesh proxy generation" message. 13 years ago
  Justin Clark-Casey (justincc) 5e8900dfd0 minor: code tidy and inserted log lines for future use. 13 years ago
  Justin Clark-Casey (justincc) e8ad8593b6 refactor: eliminate redundant return statement 13 years ago