Commit History

Author SHA1 Message Date
  Robert Adams 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' 11 years ago
  Robert Adams 401c2e2f2e Revert "Revert "Add experimental stubs for an extension function interface on both"" 11 years ago
  Robert Adams 89857378ce Revert "Add experimental stubs for an extension function interface on both" 11 years ago
  Robert Adams 13a4a80b38 Add experimental stubs for an extension function interface on both 11 years ago
  Melanie 22675e6b14 Add some more code from Avination. This changes physics actor stuff around 11 years ago
  Melanie 9089757ea2 Revert "Add plumbing for physics properties to get to the physics engine." 11 years ago
  Robert Adams c658fa1c0d Add plumbing for physics properties to get to the physics engine. 11 years ago
  Robert Adams 469c6c000a Return the last set targetVelocity rather than the current velocity as the default action made available in PhysicsActor.TargetVelocity. Doesn't change any physics operation but makes DSG work better as the targetVelocity value does not keep moving around. 12 years ago
  Dan Lake ffe4d738fb Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions. 12 years ago
  Dan Lake a1dc4e830d Remove unused SetAcceleration and add set on Acceleration parameter 13 years ago
  Justin Clark-Casey (justincc) cead87005b Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties 13 years ago
  Justin Clark-Casey (justincc) 4fdcfd79e4 Actually remove PhysicsActor.SOPDescription this time 13 years ago
  Justin Clark-Casey (justincc) b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 13 years ago
  Justin Clark-Casey (justincc) 820242bc49 Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision. 13 years ago
  Justin Clark-Casey (justincc) 0f83f87233 Remove unused fields from CollisionEventUpdate 13 years ago
  Justin Clark-Casey (justincc) c825c9a945 Get rid of the pointless null checks on collision listeners. Add warning about synchronicity for PhysicsActor.OnCollisionUpdate event doc 13 years ago
  Justin Clark-Casey (justincc) b9f106f484 When sending object collision updates, don't null out and recreate the CollisionEventUpdate() if the number of collisions falls to zero. Reuse the existing one instead. 13 years ago
  Justin Clark-Casey (justincc) 5d37f0471e For ScenePresence collision events, instead of creating a new CollisionEventsThisFrame every time we need to send some new ones, reuse the existing one instead. 13 years ago
  Justin Clark-Casey (justincc) 20da04fd0c More method doc and formatting changes. Makes DestroyOdeStructures() private 13 years ago
  Mic Bowman ad84728aba Add localID to physical object creation functions. 13 years ago
  Revolution 9821c4f566 Revolution is on the roll again! :) 14 years ago
  Jeff Ames 70d5b1c34c Formatting cleanup. Add copyright headers. 15 years ago
  Melanie e530180c1e Glue code for a couple of new LSL function implementations 15 years ago
  John Hurliman 7132877075 * Log progress messages when loading OAR files with a lot of assets 15 years ago
  John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested 15 years ago
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
  Teravus Ovares 21d4423030 * Allow passing of material type to physics engine 15 years ago
  Charles Krinke b637a11b58 Fixes Mantis #3260. Thank you kindly, MCortez for a patch that: 15 years ago
  Teravus Ovares 26ca3e26bf Reverts patch from tuco/mikkopa/sempuki mantis #3072 15 years ago
  Mike Mazur 949ae6136e Change access levels from private to protected to facilitate 15 years ago