Commit történet

Szerző SHA1 Üzenet Dátum
  Robert Adams c5eabb28b4 BulletSim: add LSL function and plumbing for setting a spring 11 éve
  Robert Adams 5827b6e1aa BulletSim: add extended physics LSL constants for axis specification. 11 éve
  Robert Adams cf2cdc191d BulletSim: ability to specify groups of axis to modify in constraint parameters that control multiple axis. Add useLinearReferenceFrameA constraint parameter. 11 éve
  Robert Adams 7c54630a2d BulletSim: add axis parameter for specifying enable, damping, and stiffness for spring constraints. Renumber parameter ops since I can as no one is using them yet. 11 éve
  Robert Adams 30b3657a66 BulletSim: implementation of setting spring specific physical parameters. Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters. 11 éve
  Robert Adams d09c35f506 BulletSim: pass both root and child BSPhysObjects to Extension function. Update routines to use the new parameters list from above change. 11 éve
  Robert Adams 995314f91f BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint. 11 éve
  Robert Adams 4781297b4e BulletSim: Extension parameters passed through the classes made to pass just and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier. 11 éve
  Robert Adams e1120cb74d BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint. 11 éve
  Robert Adams f6fdfd16f5 BulletSim: change ExtendedPhysics constants to 'const' so they can be used as case variables in switch statements. 11 éve
  Robert Adams 455d36c4c7 BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). 11 éve
  Robert Adams 6aee08ac3c BulletSim: add physChangeLinkSpring to change linkset link to be a spring constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet. 11 éve
  Robert Adams dff0fb5690 BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild. 11 éve
  Robert Adams 0971c7ae77 BulletSim: complete linkage of spring constraint into linkset constraint. 11 éve
  Robert Adams 725751fd6c BulletSim: fixes for change linkset implementation of physical linksets. 11 éve
  Robert Adams 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' 11 éve
  Robert Adams 5bcccfc305 BulletSim: add BSLinkInfo structure to remember link specific information 11 éve
  Robert Adams af9deed135 Revert "Revert "BulletSim: freshen up the code for constraint based linksets."" 11 éve
  Robert Adams 44543ebe63 Revert "BulletSim: freshen up the code for constraint based linksets." 11 éve
  Robert Adams 803632f8f3 BulletSim: freshen up the code for constraint based linksets. 11 éve
  Robert Adams ad1787770e BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. 11 éve
  Robert Adams e5582939fd BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. 11 éve
  Robert Adams 885b45b112 BulletSim: rework parameter setting for different types of values 11 éve
  Robert Adams 1b203601f4 BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets. 11 éve
  Robert Adams a0d460e6bf BulletSim: remove the unused RestoreBodyDependencies used by linksets 11 éve
  Robert Adams 471c477863 BulletSim: allow changing position and rotation of a child of a linkset 11 éve
  Robert Adams c2a7af18b6 BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left. 12 éve
  Robert Adams 5379d6d112 BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... 12 éve
  Robert Adams 203588e3c0 BulletSim: change physical data structures to classes. Add default 12 éve
  Robert Adams 80cee1b85a BulletSim: Fix single physical prim reporting its mass as zero. 12 éve