dahlia
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af58631f00
rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets.
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10 years ago |
dahlia
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1cae3664a5
add null texture entry face check before converting legacy materials
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10 years ago |
dahlia
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36d8a24a86
force SOG update when converting legacy materials to ensure changes are persisted
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10 years ago |
dahlia
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95c926b2cd
delay texture entry parsing until absolutely necessary while converting legacy materials
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10 years ago |
dahlia
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28723beb0c
Add code to convert legacy materials stored in DynAttrs to new asset format and store them as assets
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10 years ago |
Oren Hurvitz
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d1f16c4b4b
Check agent permissions before modifying an object's materials. Also, when creating a Material asset, set the current agent as the Creator.
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11 years ago |
Oren Hurvitz
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68d83425c6
When asked to change the Material for one face, change only that face; not the default material
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11 years ago |
Oren Hurvitz
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3018b2c5d7
Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
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11 years ago |
Oren Hurvitz
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ca0336d834
Renamed MaterialsDemoModule to MaterialsModule
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11 years ago |