Commit History

Author SHA1 Message Date
  dahlia af58631f00 rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets. 10 years ago
  dahlia 1cae3664a5 add null texture entry face check before converting legacy materials 10 years ago
  dahlia 36d8a24a86 force SOG update when converting legacy materials to ensure changes are persisted 10 years ago
  dahlia 95c926b2cd delay texture entry parsing until absolutely necessary while converting legacy materials 10 years ago
  dahlia 28723beb0c Add code to convert legacy materials stored in DynAttrs to new asset format and store them as assets 10 years ago
  Oren Hurvitz d1f16c4b4b Check agent permissions before modifying an object's materials. Also, when creating a Material asset, set the current agent as the Creator. 11 years ago
  Oren Hurvitz 68d83425c6 When asked to change the Material for one face, change only that face; not the default material 11 years ago
  Oren Hurvitz 3018b2c5d7 Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default 11 years ago
  Oren Hurvitz ca0336d834 Renamed MaterialsDemoModule to MaterialsModule 11 years ago