dahlia
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a8e64cd59a
Overload INPCModule.CreateNPC() to allow agentID to be specified. Note: this is intended for use in region modules and is not exposed to scripts.
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10 anos atrás |
SignpostMarv
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f560d581bb
document & 80-character width terminal formatting
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12 anos atrás |
Talun
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1b1f841c6a
Mantis 6063 osNpcTouch.
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12 anos atrás |
dahlia
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4186fa10f0
remove default values from prior commit since mono cant deal with them
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12 anos atrás |
dahlia
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b697d0e895
add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for moving NPCs
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12 anos atrás |
Talun
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b8114d2b67
Add a version of osNpcSay that takes a channel number Mantis 5747
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12 anos atrás |
Justin Clark-Casey (justincc)
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9c84a8162f
If NPCModule.CreateNPC() fails to create the required ScenePresence (which should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead.
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12 anos atrás |
Justin Clark-Casey (justincc)
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7837c611fb
Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
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12 anos atrás |
Justin Clark-Casey (justincc)
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9939f94f08
Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' NPC, the npc's own key for an 'unowned' NPC and NULL_KEY is the input key was not an npc.
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12 anos atrás |
Justin Clark-Casey (justincc)
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ba3491c76e
Add permissions checks for owned avatars to all other osNpc* functions.
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13 anos atrás |
Justin Clark-Casey (justincc)
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b47c0d7e51
refactor: Move existing npc owner checks to NPCModule.CheckPermissions() methods and expose on interface for external calls.
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13 anos atrás |
Melanie
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7518b075b7
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
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13 anos atrás |
Justin Clark-Casey (justincc)
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de161585c0
Implement osNpcStand(<npc-id>)
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13 anos atrás |
Justin Clark-Casey (justincc)
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0c041ce12f
Implement osNpcSit(). This is still in development so don't trust it
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13 anos atrás |
Justin Clark-Casey (justincc)
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50945dd560
add regression test for osNpcCreate when cloning an in-region avatar
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13 anos atrás |
Justin Clark-Casey (justincc)
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7f499ff3f3
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
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13 anos atrás |
Justin Clark-Casey (justincc)
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5d6c9644fa
early code to allow scripts to force npcs not to fly when moving to target
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13 anos atrás |
Justin Clark-Casey (justincc)
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195c1dc9b8
implement osNpcStopMoveTo() to cancel any current move target
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13 anos atrás |
Justin Clark-Casey (justincc)
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e869eeb0bf
Implement first draft functions for saving and loading NPC appearance from storage.
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13 anos atrás |
Justin Clark-Casey (justincc)
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61d49d4f63
rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCModule
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13 anos atrás |
Justin Clark-Casey (justincc)
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513d63455e
Create a very basic initial test which just creates an 'npc' and tests that the scene presence exists
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13 anos atrás |