Oren Hurvitz
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3f76f72137
Better error-handling when storing assets: recognize that 'null' is an error value
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%!s(int64=10) %!d(string=hai) anos |
Oren Hurvitz
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d1c3f8eef5
Added assets service method AssetsExist(), which returns whether the given list of assets exist.
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%!s(int64=10) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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9bc4dc6c5f
Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining the situations in which AssetRetrieved may be called back with a null AssetBase.
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%!s(int64=12) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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3146f4bae0
Don't need to try both AssetService.Get and GetCached in GetMesh since Get always calls GetCached and code paths were identical
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%!s(int64=13) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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a0d80140f2
Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
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%!s(int64=13) %!d(string=hai) anos |
John Hurliman
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3f6c4c150e
* Adds IAssetService.GetCached() to allow asset fetching from the local cache only
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%!s(int64=14) %!d(string=hai) anos |
John Hurliman
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542abb9c43
* Fixing incorrect documentation for the continuation passing style IAssetService.Get() method
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%!s(int64=14) %!d(string=hai) anos |
Justin Clark-Casey (justincc)
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a668a5b0d3
Add standard doc and standard doc formatting to IAssetService
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%!s(int64=15) %!d(string=hai) anos |
Melanie Thielker
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1a910b6e1d
Connect up the new asset cache and introduce an asynchronous call path
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%!s(int64=15) %!d(string=hai) anos |
Melanie Thielker
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aec069d161
More additions to the nextgen reference UGAIM
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%!s(int64=15) %!d(string=hai) anos |