Robert Adams
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87c81b5172
BulletSim: Add delay to stationary check after adding force to Avatar.
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5 years ago |
Robert Adams
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df3759e099
BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to
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7 years ago |
Robert Adams
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f348f7fa90
BulletSim: first version of raycast. Only single contact point and no
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7 years ago |
Robert Adams
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0afa3a294a
BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
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7 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
Robert Adams
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be43fc2234
BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.
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8 years ago |
Robert Adams
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feb058f5c5
BulletSim: Send out avatar position update if velocity is now zero
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8 years ago |
Robert Adams
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66be75556b
BulletSim: increase default value of AvatarStopZeroThreshold as this reduces
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8 years ago |
Robert Adams
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d4e88f8883
BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,
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9 years ago |
Diva Canto
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ce2c67876e
More namespace and dll name changes. Still no functional changes.
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9 years ago |
Diva Canto
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2c0cad6dd3
Renamed the namespaces too
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9 years ago |
Diva Canto
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1d6b33bc2d
Major renaming of Physics dlls / folders. No functional changes, just renames.
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9 years ago |