Robert Adams
|
995314f91f
BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
|
vor 11 Jahren |
Robert Adams
|
4781297b4e
BulletSim: Extension parameters passed through the classes made to pass just and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier.
|
vor 11 Jahren |
Robert Adams
|
c6a6631efc
BulletSim: move linkset extension operations into BSPrimLinkable where they should be.
|
vor 11 Jahren |
Robert Adams
|
7c3b71d294
BulletSim: add physical object initialized flag so updates and collisions
|
vor 11 Jahren |
Robert Adams
|
2c31fe4614
BulletSim: add check in avatar stair step code to verify the collision
|
vor 11 Jahren |
Robert Adams
|
24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
|
vor 11 Jahren |
Robert Adams
|
aec8d1e6be
BulletSim: Turn on center-of-mass calculation by default.
|
vor 11 Jahren |
Robert Adams
|
b14156aa63
Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled.""
|
vor 11 Jahren |
Robert Adams
|
aec8852af7
Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable""
|
vor 11 Jahren |
Robert Adams
|
c45659863d
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
|
vor 11 Jahren |
Robert Adams
|
5f7b2ea81b
Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."
|
vor 11 Jahren |
Robert Adams
|
acb7b4a09a
BulletSim: only create vehicle prim actor when vehicles are enabled.
|
vor 11 Jahren |
Robert Adams
|
b4c3a791aa
BulletSim: move collision processing for linksets from BSPrimLinkable
|
vor 11 Jahren |
Robert Adams
|
70d24a654b
BulletSim: rename position and orientation variables to remove the
|
vor 11 Jahren |
Robert Adams
|
a65cec3986
BulletSim: implementation of linkset center-of-mass.
|
vor 11 Jahren |
Robert Adams
|
5f97c6f8f0
BulletSim: non-functional updates. Comments and formatting.
|
vor 11 Jahren |
Robert Adams
|
9d5ae75950
BulletSim: remove the handle to the vehicle actor and cause routines
|
vor 11 Jahren |
Robert Adams
|
23516717e4
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
|
vor 11 Jahren |
Robert Adams
|
07058b044b
BulletSim: experimental movement of physics execution off of heartbeat
|
vor 11 Jahren |
Robert Adams
|
ae0d6ab28a
BulletSim: don't zero motion when changing vehicle type.
|
vor 11 Jahren |
Robert Adams
|
f9fb1484aa
BulletSim: extend BSActorLockAxis to allow locking linear movement in
|
vor 11 Jahren |
Robert Adams
|
5d25bb3084
BulletSim: zero vehicle motion when changing vehicle type.
|
vor 11 Jahren |
Robert Adams
|
d9c3947824
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
|
vor 11 Jahren |
Robert Adams
|
92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
|
vor 11 Jahren |
Robert Adams
|
ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
|
vor 11 Jahren |
Robert Adams
|
e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
|
vor 11 Jahren |
Robert Adams
|
522ab85045
BulletSim: improve avatar stair walking up. Add more parameters to control force
|
vor 11 Jahren |
Robert Adams
|
99f39836a1
BulletSim: moving comments around. No functional change.
|
vor 11 Jahren |
Robert Adams
|
a7a1b8b7e9
BulletSim: clean up actor code so routines use the same coding pattern.
|
vor 11 Jahren |
Robert Adams
|
fe16dc09da
BulletSim: complete movement of physical object action code out of the
|
vor 11 Jahren |