Robert Adams
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e1120cb74d
BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint.
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11 years ago |
Robert Adams
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6aee08ac3c
BulletSim: add physChangeLinkSpring to change linkset link to be a spring constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet.
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11 years ago |
Robert Adams
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0971c7ae77
BulletSim: complete linkage of spring constraint into linkset constraint.
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11 years ago |
Robert Adams
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725751fd6c
BulletSim: fixes for change linkset implementation of physical linksets.
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11 years ago |
Robert Adams
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24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
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11 years ago |
Robert Adams
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5bcccfc305
BulletSim: add BSLinkInfo structure to remember link specific information
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11 years ago |
Robert Adams
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0d189165a8
BulletSim: distribute vehicle physical settings to all members of
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11 years ago |
Robert Adams
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f499b328c4
Revert "Revert "BulletSim: Add logic to linksets to change physical properties for""
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11 years ago |
Robert Adams
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aec8852af7
Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable""
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11 years ago |
Robert Adams
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c45659863d
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
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11 years ago |
Robert Adams
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84d0699761
Revert "BulletSim: Add logic to linksets to change physical properties for"
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11 years ago |
Robert Adams
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b44f0e1a00
BulletSim: Add logic to linksets to change physical properties for
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11 years ago |
Robert Adams
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b4c3a791aa
BulletSim: move collision processing for linksets from BSPrimLinkable
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11 years ago |
Robert Adams
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425d2a2a97
BulletSim: set linkset type to be prim specific rather than a simulator
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11 years ago |
Robert Adams
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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11 years ago |
Robert Adams
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ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
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11 years ago |
Robert Adams
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e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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11 years ago |
Robert Adams
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fb903ff490
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info.
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11 years ago |
Robert Adams
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1b55a9d81e
BulletSim: fix avatar bobbing or jiggling while stationary flying.
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11 years ago |
Robert Adams
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1b203601f4
BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
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11 years ago |
Robert Adams
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775fd6f8cc
BulletSim: fix build break introduced by previous commit
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12 years ago |
Robert Adams
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471c477863
BulletSim: allow changing position and rotation of a child of a linkset
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12 years ago |
Robert Adams
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459fcd81c9
BulletSim: move center of gravity of linkset to its geometric center.
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12 years ago |
Robert Adams
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80cee1b85a
BulletSim: Fix single physical prim reporting its mass as zero.
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12 years ago |
Robert Adams
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ae4d932e7f
BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class.
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12 years ago |
Robert Adams
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2b8efa24dd
BulletSim: add parameter to UpdateProperties call into the linkset so changes from the physics engine can be differentiated from changes made by the user. This eliminates a linkset rebuild loop. Also add logic to not rebuild or freak out when the object/linkset crosses a terrain boundry.
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12 years ago |
Robert Adams
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ace1f1e931
BulletSim: rip out old code for linkset child position fetching. BulletSim doesn't need to do that bookkeeping because SOG/SOP already does it.
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12 years ago |
Robert Adams
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31d3952477
BulletSim: fix problem with continuious rebuilding of physical linksets. This caused movement problems and large prim vehicles to take up a LOT of simulation time.
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12 years ago |
Robert Adams
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9df85eadf4
BulletSim: Fix crash on the destruction of physical linksets.
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12 years ago |
Melanie
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3b2caa63b0
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
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12 years ago |