Commit History

Author SHA1 Message Date
  UbitUmarov 9773ff42c2 define constants for simulation height (-100,50000m) and terrain heightmap (-100,4000). No option. compile time decision. use them at ubOde 4 years ago
  UbitUmarov af2a9d9508 mantis 8420: ubOde awake up lazy body 6 years ago
  UbitUmarov 88511bfab2 make ubOde PInvoke follow ms coding rules 6 years ago
  UbitUmarov 0ac81f6a09 ubOde: hashSpaces aren't that nice 7 years ago
  UbitUmarov 3ae210d36f ubOde: let small spheres still be spheres 7 years ago
  UbitUmarov d71d13f72b ubOde: represent small objects as a box. A object is small is all scale dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost. 7 years ago
  UbitUmarov 04b97be71e ode does not like null refs 7 years ago
  UbitUmarov 8b16131206 add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others... 7 years ago
  UbitUmarov dfef16297b ubOde don't use old ode body sleep option, a few changes on sleep control, update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen) 7 years ago
  UbitUmarov a18d45fbdc fix some issues on ubOde physics shape type changes 7 years ago
  UbitUmarov 006c08886a deleted a bit 2 much on last commit 7 years ago
  UbitUmarov 49884b94a7 update ODE binaries for windows. Other platforms need to compile from opensim-libs repo, folder ODE-OpenSim-0.13.2, read file OPENSIM-README.txt. Remove code to reduce bounce on non physical placement, new unmanaged should handle that 7 years ago
  UbitUmarov 0f7ffc56ce several changes for osTeleportObject 7 years ago
  UbitUmarov 156ef0bbe3 still issues with volume detectors and sleeping bodies 7 years ago
  UbitUmarov 4f8f04d949 still issues with volume detectors and sleeping bodies 7 years ago
  UbitUmarov 9d8220ac9f some reduction on large colision repulsive force on non physical placement of physical prims 7 years ago
  UbitUmarov 443fc60cdf store the physics inertia override in Mysql and add it to serializer. run prebuild is required 7 years ago
  UbitUmarov 6a35a965ff add OSSL functions to override linksets total mass, center of mass and inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products. 7 years ago
  UbitUmarov 2fc7993d69 ubOde: update prim mass when changing Density 7 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 years ago
  UbitUmarov e60366ce92 avoid doing unnecessary heavy things on change physics rep 8 years ago
  UbitUmarov 4a7b8c1b41 ubOde fix a multhreading timming issue 8 years ago
  UbitUmarov d0ae8bb86a start removing old hack of using SetMomentum to just set instant velocity, now that TargetVelocity is avaiable 8 years ago
  UbitUmarov 6ad0f3250b fix ubOde prims unlink that got broken fixing sleeping bodies collisions, core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost 8 years ago
  UbitUmarov f1495cb237 ubOde reduce collision_start latency in same cases (only one collision happening and more than 50ms since last) 8 years ago
  UbitUmarov 17cc238b44 ubOde a few changes to collisions reporting 8 years ago
  UbitUmarov 3f2291611f apply external forces and torque to vehicles also, as other engines do 8 years ago
  UbitUmarov 2548f240b5 add missing overrides 8 years ago
  UbitUmarov aa9503ab86 revert bad last changes and fix the issue another way 8 years ago
  UbitUmarov f661fdf2aa ubOde bug fix 8 years ago