UbitUmarov
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9773ff42c2
define constants for simulation height (-100,50000m) and terrain heightmap (-100,4000). No option. compile time decision. use them at ubOde
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4 years ago |
UbitUmarov
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af2a9d9508
mantis 8420: ubOde awake up lazy body
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6 years ago |
UbitUmarov
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88511bfab2
make ubOde PInvoke follow ms coding rules
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6 years ago |
UbitUmarov
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0ac81f6a09
ubOde: hashSpaces aren't that nice
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7 years ago |
UbitUmarov
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3ae210d36f
ubOde: let small spheres still be spheres
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7 years ago |
UbitUmarov
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d71d13f72b
ubOde: represent small objects as a box. A object is small is all scale dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost.
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7 years ago |
UbitUmarov
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04b97be71e
ode does not like null refs
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7 years ago |
UbitUmarov
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8b16131206
add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others...
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7 years ago |
UbitUmarov
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dfef16297b
ubOde don't use old ode body sleep option, a few changes on sleep control, update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
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7 years ago |
UbitUmarov
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a18d45fbdc
fix some issues on ubOde physics shape type changes
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7 years ago |
UbitUmarov
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006c08886a
deleted a bit 2 much on last commit
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7 years ago |
UbitUmarov
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49884b94a7
update ODE binaries for windows. Other platforms need to compile from opensim-libs repo, folder ODE-OpenSim-0.13.2, read file OPENSIM-README.txt. Remove code to reduce bounce on non physical placement, new unmanaged should handle that
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7 years ago |
UbitUmarov
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0f7ffc56ce
several changes for osTeleportObject
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7 years ago |
UbitUmarov
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156ef0bbe3
still issues with volume detectors and sleeping bodies
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7 years ago |
UbitUmarov
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4f8f04d949
still issues with volume detectors and sleeping bodies
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7 years ago |
UbitUmarov
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9d8220ac9f
some reduction on large colision repulsive force on non physical placement of physical prims
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7 years ago |
UbitUmarov
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443fc60cdf
store the physics inertia override in Mysql and add it to serializer. run prebuild is required
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7 years ago |
UbitUmarov
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6a35a965ff
add OSSL functions to override linksets total mass, center of mass and inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products.
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7 years ago |
UbitUmarov
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2fc7993d69
ubOde: update prim mass when changing Density
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7 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
UbitUmarov
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e60366ce92
avoid doing unnecessary heavy things on change physics rep
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8 years ago |
UbitUmarov
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4a7b8c1b41
ubOde fix a multhreading timming issue
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8 years ago |
UbitUmarov
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d0ae8bb86a
start removing old hack of using SetMomentum to just set instant velocity, now that TargetVelocity is avaiable
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8 years ago |
UbitUmarov
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6ad0f3250b
fix ubOde prims unlink that got broken fixing sleeping bodies collisions, core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost
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8 years ago |
UbitUmarov
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f1495cb237
ubOde reduce collision_start latency in same cases (only one collision happening and more than 50ms since last)
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8 years ago |
UbitUmarov
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17cc238b44
ubOde a few changes to collisions reporting
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8 years ago |
UbitUmarov
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3f2291611f
apply external forces and torque to vehicles also, as other engines do
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8 years ago |
UbitUmarov
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2548f240b5
add missing overrides
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8 years ago |
UbitUmarov
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aa9503ab86
revert bad last changes and fix the issue another way
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8 years ago |
UbitUmarov
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f661fdf2aa
ubOde bug fix
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8 years ago |