Commit History

Author SHA1 Message Date
  UbitUmarov d1fcb9c35d filter some changed events at trigger point 4 years ago
  UbitUmarov 06bdfc48d0 move the ToUpper to where it belongs 4 years ago
  UbitUmarov c097f148dd locate default anims also by uuid, rename/chage a few things 4 years ago
  UbitUmarov 21728b3129 some retouchs on animationset code 5 years ago
  UbitUmarov 5c156508e2 mantis 8182: update/fix GenerateRandomAnimation(). not updating libomv avatar data bc have no idea why do do have it, so leave it to who does know 7 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 years ago
  UbitUmarov 6df75a927c let hoverheight rest position be a falling state 9 years ago
  Robert Adams e5367d822b Merge of ubitworkvarnew with opensim/master as of 20150905. 9 years ago
  Diva Canto ce2c67876e More namespace and dll name changes. Still no functional changes. 9 years ago
  Diva Canto 2c0cad6dd3 Renamed the namespaces too 9 years ago
  UbitUmarov 6f149ef6ae bug fix: leave jumping state only to landing, without fallback into 10 years ago
  UbitUmarov 6d1f1103f3 clean up coments, use a even faster XY move request detection 10 years ago
  UbitUmarov 4c8819a143 removed useless unreal inworld movement vector estimation. Do animation state using movement control flags only, on avatar frame of reference. This will hold 10 years ago
  UbitUmarov 2af7205813 keep same animation if in transit 10 years ago
  UbitUmarov 3052a53889 change avatar physics and motion control. Still not that good :( 10 years ago
  UbitUmarov df8eae1957 handle AO sit ground case 10 years ago
  UbitUmarov f66b58cf00 *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT, 10 years ago
  UbitUmarov e37fd5e716 force update of movement animation 10 years ago
  Melanie Thielker aa84ad369c Add some forgotten calls 10 years ago
  Melanie Thielker 18023169e7 Actually do the overriding 10 years ago
  UbitUmarov 0295e6822d some cleanup ( well or not ) 10 years ago
  UbitUmarov 31a2c07e83 put bake bakes, plus a missing change forcing animations to pass by 10 years ago
  UbitUmarov 4aa55204a2 allow reset default animation to default as core does 10 years ago
  Melanie 6d6b9ab791 Merge branch 'master' into careminster 11 years ago
  Justin Clark-Casey (justincc) 4cde02a2a3 Implement most effects of AGENT_CONTROL_STOP 11 years ago
  Melanie 9975c5674c Merge branch 'master' into careminster 11 years ago
  Robert Adams 7556a0f699 Add TriggerScenePresenceUpdated events when an animation is added 11 years ago
  Melanie 648e258b8e Merge branch 'master' into careminster 11 years ago
  Robert Adams 4d32ca19bf Trigger OnScenePresenceUpdated when the avatar's animations change. 11 years ago
  Melanie 12efac494a Merge branch 'master' into careminster 11 years ago