Historique des commits

Auteur SHA1 Message Date
  UbitUmarov 92e3f424cf cosmetics il y a 4 ans
  UbitUmarov 5d2ffdc35b limit max number of attachments to 38. All can be on same point il y a 5 ans
  UbitUmarov 53339d2970 terraforming changes: make sliders work, remove some brushs, etc. Feedback needed (run prebuild) il y a 5 ans
  Justin Clark-Casey (justincc) 0d9afad3fe Remove duplicated IScenePresence.PresenceType. This is already in ISceneAgent.PresenceType from which IScenePresence inherits. il y a 12 ans
  Melanie e126915bc1 Change attachment handling to remove object from the scene first as per il y a 12 ans
  Justin Clark-Casey (justincc) bfa6896678 Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork. il y a 12 ans
  Justin Clark-Casey (justincc) d043213317 refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule. il y a 12 ans
  Justin Clark-Casey (justincc) f61e54892f On a new client circuit, send the initial reply ack to let the client know it's live before sending other data. il y a 13 ans
  Justin Clark-Casey (justincc) 294120c9d3 comment out some recent terrain texture logging il y a 13 ans
  Justin Clark-Casey (justincc) ea0f78c971 Start locking entire add/remove operations on an IScenePresence.AttachmentsSyncLock object il y a 13 ans
  Justin Clark-Casey (justincc) 5c1fa968ab Stop NPCs losing attachments when the source avatar takes them off. il y a 13 ans
  Justin Clark-Casey (justincc) 7d58b5fa15 move common code into AttachmentsModule.DeleteAttachmentsFromScene() il y a 13 ans
  Justin Clark-Casey (justincc) 32444d98cb Make SP.Attachments available as sp.GetAttachments() instead. il y a 13 ans
  Justin Clark-Casey (justincc) ddc733cd3d refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule il y a 13 ans
  Justin Clark-Casey (justincc) 04bafd2122 refactor: Move ScenePresence.RezAttachments() into AttachmentsModule il y a 13 ans